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119 records match your query.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_color_clamprange v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

Color_clamprange clamps the input color to the ranges you set in this node.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_color_mixer v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

The color mixer mixes two input colors. It doesn't evaluate inputs if they're not required, it has a scalar as mix input, and you can define an operation for the alpha channel.
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Holger Schönberger BA_color_raylength v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

This shader returns different types of Raylengths. Rays can be 'blurred' and they are able to ignore transparent surfaces. It has a number of different uses:
Total Raylength - The total ray length from the camera to the surface, including reflections and refractions. Use it to control a value that is affected by the distance to the camera like fake depth blur or fading objects to black.
Last Raylength - Returns the raylength from the last intersection to the current intersection
Next Raylength - Transparency - Returns the thickness of an object. Can be used to fake something like the constant density volume shader.
Next Raylength - Reflection - Returns the distance for the reflection. You can use this to fade reflections depending on the distance in rendertree or compositing.
Next Raylength - Normal (Occlusion) - Same as every ambient occlusion shader, BUT this shader is able to ignore transparency
Next Raylength - Inverted Normal (Edges) - Returns the edges of an objects
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_color_rgba_combine v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

A simple RGBA combiner that accepts color and scalar inputs. This shader is useful if you want to combine multiple monochrome passes into one pass to save render time and disk space.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_color_switcher v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

This shader has a number of uses:
Multiple Pass Colors - With this shader you can create the whole render tree for all passes. You won't lose transparency, bump or displacement. And you can share textures, colors and fractals between multiple passes. If you have a scene with reference models and all reference models have this pass setup, you can easily add a new reference model without placing the new object into the right passes. All models have this color switcher applied, you just create one override in the pass for the switch number of this shader.
Random Colors - If you have a lot of similar objects which should have a slightly different materials, then you can put the different inputs into this shader and enable ramdomize. E.g. useful to get variation in grid-textured feathers.
Framebuffers - You can render different inputs into different framebuffers. This can be useful if your scene render pre-processing takes a long time and you don't want this pre-processing for every render layer/pass.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_integer_switcher v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

This shader is similar to the color switcher, but it switches integers instead of colors. Mostly it is used in combination with the color switcher.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_scalar_clamprange v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

Scalar_clamprange clamps the input scalar to the ranges you set in this node.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_scalar_modulus v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

This is a simple modulus operator which can be used to loop values.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_texture3d_warp v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

This shader warps your texture coordinates using a color input. The red input warps the U coordinate, blue warps V and green warps W.
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_texture_cell3d3 v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

This cell shader is loosely based on the Worley cell shader, but can do a lot more.

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