MAX Plugins.de News Archive

Archived Plugin News  –  March 2019
 

Plugin Update: Renderers

Changes for v3.0.65 are
- Fixes detection of the NVIDIA driver version on locales using comma decimal separator
- Fixes bitmaps sharing the same name translating incorrectly
- Fixes a GPU crash with mesh lights in Active Shade
- Fixing some GPU pre-populate cache defects
- Exposes the pre-populate command as a button in the GPU rendering options
- Fixes the disc intensity in Physical Sun and Sky not working
- Updates to Arnold 5.3.0.1


Plugin Update: Rendering

Changes for v2.6.38 are
- Fixes a potential Max crash during scene translation when deformation blur is disabled
- Fixes a Maya crash when XGen had been loaded after Redshift and attempting to save
- Fixes a Maya issue when in IPR mode the viewport would flicker when moving the camera
- Fixes a Maya issue where MASH and Particles wouldn't motion blur correctly
- Fixes a Maya issue where Particles wouldn't render in the correct position
- Fixes script errors in Maya when the render settings dialog was open when opening a new scene
- Fixes a C4D issue where video textures could appear white under certain conditions
- Fixes a C4D issue where post-effect parameter edits caused excessive undo steps
- Fixes C4D ignoring UDIM textures beyond index 1100 in asset management operations
- Fixes a C4D issue where Camera transform changes would not be reflected to the IPR
- Fixes a C4D issue where transforming a Matrix object in emitter mode wasn't pushed to the IPR
- Fixes the panes menu tab in Houdini 17.5
- Fixes the behavior of forced / excluded objects/lights to match the Mantra behavior in Houdini
- Adds a new Houdini option in the OBJ spare parameters to filter the degenerate voxels
- Fixes a Houdini IPR crash while working in scenes with packed geo instancing
- Fixes the extraction of several arbitrary attributes from the values array in Katana
- Addresses some Katana problems with the point clouds instancing rotation
- Adds a Katana option to configure the point clouds 'rotate' attribute in degrees or radians
- Fixes a RenderView issue where Combo Boxes in the UI could reset unintentionally
- Adds a fix for when the OCIO environment variable was set but not being used in the RenderView
- Fixes an issue on OSX C4D and Houdini where taking a snapshot caused the RenderView to go black
- Improves internal precision of refraction IOR to remove stair-stepping effect
- Adds 'Reflection End Color' option under RS Material 'Advanced' tab
- Fixes a bug that produced 'clipped' geometry
- Fixes a bug that was saving wrong volume grid colors to proxy files

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.


Plugin Update: Modelling / Animation

Changes for v6.1.5.19133 are:
- Adds Alembic export component options
- Adds controls to randomize values in the Change Width modifier
- Adds a Group Channel parameter to Frizz (to allow whole clump frizzing)
- Adds a Texture Mapping Method option to Propagator
- Fixes a display exception with non-standard materials and Optimized Mesh
- Fixes a crash when opening some scenes with Push Away from Surface modifier
- Fixes channel list updates in Edit Guides Brush Options when adding / removing channels
- Fixes the DynamicsModifier PhysX 3 registration crashing in Max 2020
- Fixes Moov sim recording crashing Max when increasing 'SubstepCount' or 'CollisionTolerance'
- Fixes the Generate Guide Data modifier not respecting own or referenced node's changed pivots
- Fixes a Generate Guide Data modifier crash with 0 input strands
- Fixes MoovPhysics crashing when simulating frame by frame
- Fixes MoovPhysics inefficient multiple evaluation

Ornatrix is available for Max 2014 to 2019 and costs $599. A demo version is available here.


Plugin Update: Utilities

Changes for v2.95.00 are
- Adds support for the Allegorithmic Substance2 plugin
- 'Save Selected' now saves without materials in Slate Material Editor
- Adds an option to reset rotations and move selected geometry to the origin before exporting
- The option 'Remove unused materials' now supports the Slate Material Editor
- Adds a new API callback - #preFileExport
- Fixes issues with rendering previews for materials which contains the Substance2 textureMap
- Fixes some issues with rendering previews
- Fixes a bug with relinking files in batch mode

Project Manager is available for Max 2013 to 2019 and costs $75. A demo version is available here.


Plugin Update: Renderers

Changes for v3.0.57 are
- Adds a beta version of a GPU renderer
- Improves adaptive sampling by using a more effective criterion
- Arnold now accounts for the normal of the shading point when importance sampling a skydome
- Visible lights now have a camera and a transmission attribute, so they can be rendered
- The GGX microfacet BSDF used in the standard_surface shader has been improved
- Adds a new randomwalk_v2 SSS mode that scatters more accurately and deeply
- Adds anisotropy controls for coat in standard_surface
- Built-in shaders now set their opaque flag automatically
- Operator graphs can now be connected to procedural / alembic objects with an operator parameter
- New include_graph operator allows importing operator graphs and shaders from an .ass file
- The ramp_rgb shader adds several new interpolation modes and an implicit_uvs parameter
- New uv_projection shader for planar/spherical/cylindrical/ball/cubic/shrink_wrap projections
- Writing to .ass files, especially over some Windows networks, can be dramatically faster
- Autobump visibility is now exposed in the Arnold Properties
- Shaders in the scene can be exported to a MaterialX document with a given look name
- Operators can now be grouped together in the Operator Graph
- The Merge and Switch operators now expose the input ports
- Improves the UI for the Set Parameter operator
- Replaces all plugin-specific c++ shaders with Arnold native nodes, or graphs of them
- Fixes a memory spike when instancing Pflow shapes
- Fixes ActiveShade re-translating Pflow shapes when orbiting
- Arnold Properties -> Displacement -> Zero can now be set to a negative value
- Export Selected now exports the current frame if the Animation check box is not selected
- You can now set Animation Start to more than 1000 in the .ASS Exporter dialog box


Plugin Update: Animation

Changes for v5.8.0 are:
- 'AutoSolve' has been updated with new technology to produce much better results
- Retargeter now supports the new 2019 versions of Max, Maya and MotionBuilder
- Updates the 'Smoothing' algorithm to produce better results with various control scales
- Updates the .FWR file format to include backward compatibility with previous versions
- Retargeter now prevents you from using AutoSolve if you have active Poses
- Various improvements to Retargeter Batch
- Improves the way Retargeter checks for controls in the scene before trying to retarget animation
- Retargeter has been updated to use Matlab 9.3
- Retargeter has been updated to use VCR 2017
- Removes the VCR2010/2013/2015 dependencies from Retargeter
- The Retargeter installer and uninstaller is now signed
- Miscellaneous bug fixes

Faceware Retargeter is available for Max 2012 to 2019 and costs $1200. A demo version is available here.


Plugin Update: Renderers

Changes for Beta 2.04 are
- Adds experimental CUDA support for Titan V and GeForce 20- and 16-series GPUs
- Debug logging can now be enabled to assist with bug reporting
- Fixes an error that caused some render settings to load incorrectly from saved files
- Panning the view in the shader graph editor at >100% zoom no longer causes the screen to shake
- Updates third-party library NanoVG to f4069e6


Plugin Update: Import / Export

Changes for v4.0.6 are
- Adds a macro in WW Pro to update all BitmapTexture nodes using VTF to use TGA
- Adds a Batch VMF Importer option to convert VTFs to TGA
- Adds an LOD Tools function to select all MDL nodes in scene with no LODs
- Adds a button in LOD Tools to import a prop zoo from a VMF with just props and no LODs
- Re-organizes Autovisgroups to stop utility nodes / displacement brushes appearing unexpectedly

Wall Worm Pro is available for Max 2009 to 2019 and costs $50.


Plugin Update: Renderers

Changes for v2018.1 - 7.04 are:
- Updated to Octane render 2018.1
- Adds support for Max standard particles (Spray, SuperSpray, Blizzard, PArray, etc.)
- Adds Kernel Default settings tab to Global settings for use when changing renderer to Octane
- Fixes issues with motion blur sample count when multiple instances have different settings
- Adds support for 'Invert output' when converting material from standard Bitmap
- Fixes material conversion when standard Bitmap for opacity map has no alpha
- Fixes material conversion when standard Bitmap for opacity map has Mono output set RGB
- Fixes material conversion of V-Ray IES light color / temperature type
- Fixes missing conversion of V-Ray camera horizontal and vertical shift to Octane lens shift
- Adds V-Ray IES power scale support in material conversion global settings
- Adds support for lowercase values when reading Octane object property strings
- Adds tools to check movable proxies and animated objects
- Adds Quick Mode selection in Render settings
- Updates scene evaluation for better performance
- Fixes PFlow particle orientation

OctaneRender is available for Max 2013 to 2019 and costs $619. A demo version is available here.


New Plugin: Animation

This is a fast solution for creating ropes for your Massfx simulation. Select two objects and create a rope between them automatically. The rope morphing is based on a Skin modifier. You can use either the standard Skin modifier or 3D-io Bones Pro. No additional plugins are required.

Massfx Rope Creator is available for Max 2010 to 2019 and costs $19.


Plugin Update: Animation

Changes for v19.1.2 are
- Adds support for Max 2019
- Adds support for Maya 2019

Craft Director Studio is available for Max 2016 to 2019 and costs $399. A demo version is available here.


Plugin Update: Modelling

Changes for v1.091 are:
- Bug-fixes

MultiScatter is available for Max 2009 to 2019 and costs €200.


Plugin Update: Utilities

Changes for v10.0.24.4 are:
- Unicode characters in the database machine's host name no longer cause a crash
- Fixes an issue with task failure detection being wrongly based on the job's error count
- Fixes an issue that prevented Deadline applications from reloading Event plugins
- The log streaming window (for Slave, Pulse, etc) now shows up to 1000 lines instead of 500
- Fixed a Repository installer issue where the final installation step took a very long time
- The Remote Connection Server Setup page is now more specific about the User information needed
- The Mac OSX Repository installer now sets the 'open file' limit to 10000 for database process
- The AWS Portal Infrastructure creation process now reports its progress in the Monitor
- S3 buckets created by Deadline will now enforce encryption on their contents by default
- Adds an AWS Portal option to set the Retention Policy for the CloudWatch logs
- Older logs in the Logging bucket for the Asset Transfer system are now purged regularly
- The AWS Portal Link service no longer runs a background Deadline Proxy sub-process
- Adds an option to the AWS Portal panel to clear S3 bucket data
- Adds Termination Protection to the Gateway instance for the AWS Portal Infrastructure
- Disables the Vendor Daemon Port option when configuring V-Ray BYOL, since it is not needed
- Fixes an issue that caused on-premise file transfers to fail at the end of the transfer
- Fixes an issue in AWS Portal submission-time pre-caching requests
- AWS Portal access to checkip.amazonaws.com is now done using TLS
- Fixes a Monitor error that occurred when deleting a job without an icon from the Job Panel
- Remote Commands sent to 'Unknown' Slaves in the Slave Panel will now be ignored
- Fixes some Monitor issues with quick filters in the Slaves panel when adding new Pools/Groups
- Slaves no longer crash if Web Forwarding is enabled, but the License Forwarder isn't running
- Fixes the Slave option 'Only Render Jobs from These Users' from not working
- Improves Launcher logging related to Slave Scheduling and Idle Detection
- Adds a new GetRenderExecutable() function to the DeadlinePlugin class
- The SMTD V-Ray Standalone export workflow now supports exporting one vrscene file per frame
- Fixes a gamma override inconsistency in the 3dscmd plugin
- Max rendering with the V-Ray VFB now generates the VRayDenoiser render element properly
- Fixes a UTF-8 encoding issue in the Max plugin that could occur on certain systems
- Additional V-Ray paths in Max, like vrmap and vrlmap, now have Path Mapping applied to them
- Cinema 4D jobs now respect the Deadline Slave's CPU affinity during rendering
- Improves some of the setting names in the Clarisse plugin configuration
- The Machine List, Limits, and Dependencies buttons in the integrated Fusion submitter now work
- The integrated Hiero submitter now supports the improved Pipeline Tools workflow
- Adds Nuke 11.3 support to Hiero
- Fixes a Houdini bug that prevented Pipeline Tools from working in the integrated submitter
- The integrated Katana submitter now supports the improved Pipeline Tools workflow
- Fixes some issues that prevented the integrated submitter from working in Katana 3
- The integrated Katana submitter now resyncs all output node parameters in the scene file
- Path Mapping is now applied to the Katana scene file
- Adds support for Keyshot 8
- Adds support for Maya 2019
- Adds support for Renderman 22 for Maya
- Scene load errors are no longer silenced by the MayaBatch plugin
- When using the V-Ray Export workflow, the vrimg2exr job now has its dependencies set properly
- In the Redshift Export workflow, pre-caching is now supported when submitting to AWS Portal
- When rendering with Redshift, GPU affinity is no longer bypassed when a GPU crashes
- Path Mapping is now only applied to the Arnold StandIn files required by the current task
- Fixes an issue with Arnold Tile rendering that resulted in visible lines between the tiles
- The MayaBatch plugin configuration 'Always Log Script Contents' option now logs each task
- Errors thrown by startup scripts with the MayaBatch plugin are now caught and handled properly
- Removes the Maya 2018.5 configuration options as it is treated as Maya 2018 in all respects
- Path Mapping is now applied to all Path Aliases used by modo
- Adds support for Nuke 11.3
- The integrated Nuke submitter now supports the improved Pipeline Tools workflow
- The integrated Nuke submitter no longer supports submitting Smart Vectors in Nuke 11.2+
- The Octane submitter now processes the '%F' token properly in the Filename Template setting
- Fixes a bug where Redshift Standalone would always use an incorrect list of GPUs
- The Strict Hard Cap option is now enabled by default in the Spot plugin configuration
- Improves Spot exception handling

Deadline is available for Max 2010 to 2019 and costs $48 per node per year. A demo version is available here.


Plugin Update: Utilities

Changes for v9.0.12 are:
- Adds a new template for SketchUp using the standard render or V-Ray up to the newest version
- Adds a new template for Rhino and Rhino Bongo using the Rhino Renderer, Maxwell and V-Ray
- Adds a new connector for Blender
- Adds a new connector for Sketchup
- Adds a new connector for Keyshot
- The Keyshot template can now enable render node licenses
- Fixes an issue with the Max image slicing template
- Fixes an issue in image slicing jobs with 'Skip assembler' enabled
- Adds a new set of classes to handle popup suppression and automatic handling
- It is now possible to write templates that start GUI based renders
- Optimizes the way new submitted jobs and batch deletion are handled by the databases
- The database schema for the db_users table has been changed to avoid the group keyword
- Fixes user email addresses imported from a directory server being displayed as empty
- Fixes repositories visible to the web/API parameter not being serialized into the DB
- It is now possible to mark the process logs path as a shared folder path
- The process logs path can now parse a %hostname% macro to make subfolders for each client
- Fixes a bug where frame masks submitted with a fresh new job were previously ignored
- The frames mask selector now opens the file dialog from the current file path
- Fixes the image viewer window having the set size icon hidden even it was functional

Muster is available for Max 6 to 2019 and costs $85 per node. A demo version is available here.


Plugin Update: Renderers

Changes for v1.3.0d are:
- Speeds up network rendering
- Scene conversion improvements

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.


Plugin Update: Modelling / Texturing

Changes for v6.1.7 are
- Fixes issues with animated V-Ray proxies
- Fixes a crashing bug with Animation modes in V-Ray

Forest Pack Pro is available for Max 2012 to 2019 and costs €220. A demo version is available here.


Plugin Update: Modelling / Animation

Changes for v6.1.4.18996 are:
- Viewport hair texture display now respects non-0 texture channels for Optimized Mesh display
- Fixes a crash when exporting to Alembic multiple times with velocity export on
- Fixes the Oscillator modifier not resetting when going to a previous frame
- Fixes Surface Comb sinks sometimes penetrating the distribution mesh
- Fixes the Clump modifier being unable to pick clump patterns when using select multiple
- Fixes the Clump modifier producing errors for zero length input strands
- Fixes slow performance with even distribution

Ornatrix is available for Max 2014 to 2019 and costs $599. A demo version is available here.


Plugin Update: Modelling

Changes for v1.090 are:
- Adds support for V-Ray Next update 1.1
- Fixes a random crash when scattering on a plane with an edit poly modifier
- Fixes some problems with 2 sided materials
- Fixes various bugs mostly related to V-Ray 3.6

MultiScatter is available for Max 2009 to 2019 and costs €200.


Plugin Update: Modelling / Texturing

Changes for v6.1.6 are
- Fixes a critical bug in the multithreaded scattering process
- Adds support for Max 2012, which was removed in FP 6.1.5

Forest Pack Pro is available for Max 2012 to 2019 and costs €220. A demo version is available here.


Plugin Update: Renderers

Changes for v2.6.36 are:
- Fixes a Maya bug that caused the plugin to incorrectly think a render was already in progress
- Fixes various Maya bugs related to Redshift-specific MEL overrides missing for Maya 2019
- Adds C4D support for Ornatrix
- Fixes a C4D IPR issue where camera-mapped projection changes would not always be reflected
- Fixes a C4D issue with cloners in R20
- Adds support for Houdini 17.0.506 and drops support for Houdini 17.0.352
- Fixes a Houdini crash if an instancer object is enabled for particles rendering
- Fixes a RenderView issue where shorcuts were not saving
- Fixes a RenderView issue where the LUT editbox wouldn't update when the LUT file was updated
- Fixes a RenderView update issue if you color picked a region and then changed the scale mode
- Fixes a RenderView issue when scrolling with a mouse wheel in the PostFX tab

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.


Plugin Update: Import / Export

Changes for v2.11 are:
- Implements puzzles so users can select local images or files for use in online Verge3D apps
- The Verge3D WordPress plugin now supports uploading and storing files
- Adds a minimalist example called 'Custom Image' to both the Max and Blender versions
- The WordPress plugin now supports PDF attachments in order emails
- Adds a 'get URL data' puzzle for generating / parsing a link to a saved configuration
- New WordPress sandbox website for development purposes at sandbox.soft8soft.com
- Adds support for VR session events generated by controllers' buttons
- Updates the VR mode puzzle and the puzzle for capturing VR session events
- You can set the time period after which hovering a reticle over target triggers the click event
- You can now assign a custom VR reticle
- The Oscar-winning physics engine Bullet is now integrated into Puzzles
- Adds a new 'elapsed total' puzzle to serve as a clock (e.g. for procedural animations)
- Implements a 'get camera direction' puzzle
- Adds a new 'get object direction' puzzle for applying physics force in a proper direction
- Adds a new 'get GPU vendor/model' puzzle for detecting the user's graphics hardware
- Adds a new 'autorotate camera' puzzle
- Adds a group of puzzles that work around the sound-on-iOS problem
- Adds support for the Voronoi Texture EEVEE/Cycles node
- Fixes the Glossy BSDF EEVEE/Cycles node from producing an incorrect specular effect
- Improves rendering quality thanks to reduced aliasing on sharply changed surface normals
- Improves the Orbit/Flying/First-Person camera controls
- Blender only: the button for disabling rendering of collections now works in Verge3D
- Improves rendering quality for equirectangular images assigned as a background
- Fixes orphan objects sometimes being exported to glTF from Blender 2.80
- Fixes the play animation puzzle not working when representing animation speed as a variable
- Local camera transformations now work correctly in VR mode
- Fixes orbit controls not working properly in VR mode
- Fixes the VR reticle flickering due to improper synchronization with the camera
- Fixes shadows not being cast in the simple configurator demo
- Fixes a clamping issue for several EEVEE nodes that caused inconsistency with Verge3D rendering
- Fixes a Blender export crash when converting textures to PNG or JPEG from other formats
- Fixes a Max export crash when a scene only has one photometric light
- Fixes a Blender export crash when materials are applied to objects rather than to meshes

Verge3D is available for Max 2015 to 2019 and costs $290. A demo version is available here.


Plugin Update: Import / Export

Changes for v4.0 are
- Adds an installer application for Wall Worm Pro and Wall Worm Free
- Updates the update scripts to remove a confusing notice about reactivating WW Pro
- Fixes a bug in the SMD Exporter for WW Free using versions of Max prior to Max 2018.2
- Adds a new RandomElements modifier for Max 2016+ for randomizing objects per element
- Adds a new function to display connections between entity inputs/outputs in the viewports
- Adds a toolbar button to display entity inputs/outputs
- Adds a toolbar button to isolate selection of current entity selection and their inputs/outputs
- Fixes a Create Displacements bug that created extra unused mesh snapshots of source brushes
- Updates the Raw Materials default to always use the $images shortcut if the raw path is blank
- Updates several player entities to default spawn 8 units off the ground plane instead of 1 unit
- Fixes a VMT Browser crash due to an unknown system exception when loading the game's VMT list
- Adds a new function to load materials that are missing from MDL nodes
- Adds a new function to generate Forest LOD nodes from a WallWormMDL node
- Updates the batch WWMT Exporter to export only one copy of a WWMT
- Adds a function to generate new LOD materials for WWMT Helpers with LODs
- Adds details to the Help Floater about whether WW Pro is installed or activated
- Adds a macro to merge WWMT Helpers that share the same material
- Fixes global settings for the SMD exporter to honor user settings immediately across WW
- Fixes the SMD importer not importing proper skin weights if the WW Engine is set to Goldsource
- Fixes the VMF Importer not classifying imported scene nodes
- Adds a button in Hull Helper to align hull pivots to the rootnode for selected WWMT Helpers
- Updates the VMF exporter to not duplicate props even if the scene manager gets out-of-synch
- Updates WWMT to check for Skin/Morpher/Morph-O-Matic modifiers or if a picked node is a bone
- Fixes a MAXScript bug after updating WW and getting an error about an undefined function
- Fixes a rare case of a MAXScript error when installing the toolbars
- Moves the Visgroup Manager button from the Level Design toolbar to the Grid and Nudge toolbar

Wall Worm Pro is available for Max 9 to 2019 and costs $50.


Plugin Update: Renderers

Changes for v2.4.43 are:
- Particle systems can now be exported as a native Arnold points primitive
- Pflow systems can now pick their shape through an Arnold-specific node called Arnold Shape
- Python bindings for the Arnold API are now part of the installer
- Fixes a crash with Fluids Foam in Active Shade
- Fixes a crash with the Array tool in Active Shade


Plugin Update: Texturing

Changes for v2.37 are
- Fixes two issues that caused incorrect scaling of some charts when using flatten unwrap
- Fixes network rendering with Single Pass disabled not processing all maps correctly
- Improves handling of gamma correction settings when rendering with Single Pass disabled

Flatiron is available for Max 2010 to 2019 and costs €299.


Plugin Update: Utilities

Changes for v2.6 are:
- You can now measure the distance between two selected vertices
- You can now measure the distance between the centers of two selected edges
- You can now measure the distance between the centers of two selected faces

miauu's Live Measure Pro is available for Max 2009 to 2019 and costs €6.


Plugin Update: Renderers

Changes for v1.3.0b are:
- Fixes a crash if FStormSun is deleted

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.