MAX Plugins.de News Archive

Archived Plugin News  –  April 2018
 

Plugin Update: Renderers

Changes for v3.08-5.07 are:
- Fixes PhoenixFD detection occasionally not working, resulting in particles not being rendered
- Adds information and channel choice in PhoenixFD volume modifier
- Fixes compatibility issues with PhoenixFD 3.04 / 3.10
- Fixes an issue with render element filenames
- Fixes an issue with extra log output

OctaneRender is available for Max 2013 to 2019 and costs $619. A demo version is available here.


Plugin Update: Modelling

Changes for v2.2 are:
- Adds support for Max 2019

miauu's Live Measure Pro is available for Max 2009 to 2019 and costs €6.


Plugin Update: Modelling

Changes for v4.0 are:
- Adds traffic-flow lines which can be used as paths to place cars

TerrainAxe is available for Max 2012 to 2019 and costs $217. A demo version is available here.


Plugin Update: Modelling

Changes for v2.1 are:
- Fixes an error while adding polygons if a UVW modifier was applied
- Fixes an error while adding polygons because of command panel settings

Bookmanager is available for Max 2010 to 2019 and costs $25. A demo version is available here.


Plugin Update: Objects

Changes for v1.8 are:
- Adds support for Max 2019


Plugin Updates: Peter Watje plugins recompiled for Max 2019

I finally got around to finishing the Peter Watje plugins for Max 2019! There are still a few missing, but most of them have been recompiled. You can find them here.


Plugin Update: Import / Export

Changes for v1.72 are:
- Now more stable when Max is running without Administrator privileges
- The Start Frame and End Frame values can now be set from -20000 to 20000

AE Transfer is available for Max 2012 to 2019 and costs $5.


Plugin Update: Modelling / Texturing

Changes for v6.0.5 beta are:
- Adds support for Arnold 5.1 and MaxToA 2.0, both in Max 2018 and Max 2019

Forest Pack Pro is available for Max 2010 to 2019 and costs €200. A demo version is available here.


Plugin Update: Modelling

Changes for v3.1.4 beta are:
- Adds support for Arnold 5.1 and MaxToA 2.0, both in Max 2018 and Max 2019
- Fixes problems with Adaptive mode
- Bevels can now be used with Count mode
- Modifiers in RailClone objects are now used on nested objects
- Fixes a precision error when a segment ends just at the spline's limit
- Fixes a crash in the Style Editor when dragging a Macro category from the Macros tree

RailClone Pro is available for Max 2012 to 2019 and costs €200. A demo version is available here.


Plugin Update: Import / Export

Changes for v2.3 are:
- Adds support for Max 2019
- Extends the Puzzles editor with new tools to seamlessly mix 3D objects and HTML elements
- Export is now much faster due to rewriting the most critical code section in C++
- Adds basic support for exporting V-Ray materials
- Adds a panning enabler and rotation and movement speed settings to the camera settings
- Non-PNG textures now correctly transfer the transparency channel to the exported PNGs
- Mono Channel Output and RGB Channel Output settings are now supported for Bitmap maps
- Non-unique names for exported objects, materials, etc are now supported
- Negative scale factor for objects is now supported
- Adds support for object pivot adjustment
- Roughness and metallic maps have distinct names
- Adds an Export Settings panel
- Adds a load of powerful new puzzles including HTML toolbox, parent, distance and set volume
- The add and remove annotation puzzles now work with multiple objects
- Fixes several issues with the play animation puzzle
- The Max frame rate is now exported and used in the animation puzzle
- Adds a loop mode dropdown menu to the play animation puzzle
- Adds function validation to the puzzle for calling JavaScript functions
- The XMLs to which puzzles are saved are no longer minified
- Adds LZMA compression, making the average file size of an exported scene 6 times less
- The quality of the outlining effect has been improved
- Shadow quality is now much better
- The Bias and Absolute Map Bias shadow parameters are now supported
- Significantly improves the quality of normal mapping
- Fixes the no-webgl-message window not being shown
- The Update button in the App Manager is now properly displayed
- Parented objects now work with outlining
- Fixes the callback for the Replace scene puzzle
- Objects auto-generated from multi-material meshes no longer show in Puzzles
- Fixes a bug with multiple shadow-casting lights crashing the renderer on some Linux-based systems

Verge3D is available for Max 2015 to 2019 and costs $290. A demo version is available here.


Plugin Update: Utilities

Changes for v5.2 are:
- Adds support for Max 2019
- Adds 'Smart Selection Loop Dot Only' macro
- Adds 'Smart Selection Ring Dot Only' macro
- Adds a Rotate spinner to the Round'Em UI

miauu's Script Pack Volume 2 is available for Max 2009 to 2019 and costs €17.


New Plugin: Utilities

Prism is an artist-friendly pipeline, mainly for animation and VFX projects, but also useful to anyone working in the CG industry. It not only manages your scenefiles, exports and imports, but also takes care of your playblasts, renderings and more. Prism works with many industry standard tools out of the box including Houdini, Maya, 3ds Max, Blender and Nuke.


Plugin Update: Utilities

Changes for v2.89.20 are:
- Adds Revit as the default file format for 3d files
- Adds native preview for .RVT, .RFA (Revit) and .GSM files
- Adds native description display for Corona Proxy Files
- Merging models by double-click now keeps the original object position and doesn't create a group
- Adds the ability to use IES file data such as light multiplier, light shape and size
- Adds the ability to create Indigo Ies Lights (Indigo Renderer 4+)
- Fixes an issue with drag&drop bitmaps to the render dialog and command panel
- Fixes an issue with drag&drop bitmaps to an FstormBitmap slot
- Fixes an issue with merging xRef objects when the xRef 'Tracks' option is set to 'xRef'
- Fixes an issue with resetting an object's scale when 'Place mode' is set to 'Default'
- Fixes a logic error in using 'FilePath' and 'FileName' variables in 'Batch Render&Relink' tool
- Fixes an issue with renaming files

Project Manager is available for Max 2012 to 2019 and costs $75. A demo version is available here.


Plugin Update: Texturing

Changes for v2.33 are:
- Adds support for Max 2019
- Improves network rendering
- Adds support for RedShift 3D texture baking
- Adds support for Corona Renderer
- Fixes a bug with Editable Poly conversion
- Fixes Material Multi/Sub-Object errors when IDs are identical
- The Bake Element list has been optimized to show only compatible and usable materials
- Fixes a network rendering bug when multiple identical bake elements have been included
- Fixes a crash when degenerated or unreadable UVs disturb the process

Flatiron is available for Max 2010 to 2019 and costs €299. A demo version is available here.


Plugin Update: Animation

Changes for v4.77 are:
- Adds support for Max 2019
- Greatly improves precision of Dual Quaternion calculations
- Fixes an issue where the bone limit was sometimes not applied correctly
- Fixes incorrect application of deformers below BonesPro in the stack when using splines
- 'Skin Import': Dual-Quaternion weights from the Skin modifier are now imported into BonesPro

BonesPro is available for Max 2010 to 2019 and costs €299. A demo version is available here.


Plugin Update: Texturing

Changes for v3.17 are:
- Adds support for Max 2019
- Improves triangle unwrapping
- Adds a new unwrap progress screen

Unwrella is available for Max 2010 to 2019 and costs €149. A demo version is available here.


Plugin Update: Texturing

Changes for v2.10 are:
- Adds support for Max 2019

UV-Packer is available for Max 2010 to 2019 and costs €99. A demo version is available here.


New Plugin: Texturing

Siger Studio''s XS Material Presets for Max is a combination and continuation of the plugins V-Ray Material Presets Pro (VMPP), Corona Material Presets Pro (CMPP) and Material Repository Pro (MRP). It comes with a large preset library (1018 V-Ray materials, 981 Corona materials) as well as the XSMP Material Manager for organizing and browsing your material libraries.

XS Material Presets Pro is available for Max 2013 to 2019 and costs €230 for a perpetual license.


Plugin Update: Utilities

Changes for v1.32.01 are:
- Adds support for FStorm Bitmap gamma

Gamma Organizer is available for Max 2014 to 2019 and costs $4. A demo version is available here.


Plugin Update: Utilities

Changes for v1.73.05 are:
- Adds support for Max 2019
- Adds Revit as default file format for 3d files
- Adds native preview for Revit files (.RVT)
- Display native description for Corona Proxy Files
- Adds the ability to turn off the 'Object Place&Paint' dialog when merging models
- Merging models by double-click now keeps the original position and doesn't create a group
- Fixes an issue with merging xRef objects when the xRef option 'Tracks' is set to 'xRef'
- Fixes an issue with resetting object's scale when 'Place mode' is set to 'Default'
- Fixes an issue with renaming files
- Fixes a bug with freezing the Command panel after rendering previews
- Adds support for Indigo Renderer 4
- Fixes an issue with flickering toolTips in Windows 7
- Fixes some other minor interface issues

Models Manager is available for Max 2012 to 2019 and costs $30. A demo version is available here.


Plugin Update: Materials

Changes for v1.0.0 include:
- Adds support for Max 2019
- Adds support for Corona Renderer
- Adds support for Octane 3.06 renderer
- Adds automated Substance workflows for Corona and Octane
- Adds many improvements to all of the Substance automatic workflows
- The Substance menu now appears in both the design and default Max layouts
- Adds initial support for adding Substances to Max material libraries
- Saving and Loading has been greatly improved and is now more stable
- Fixes an issue with importing Substance presets
- Substance presets (.sbsprs) are now compatible with all other tools and integrations
- Presets are no longer combined into one list for Substances containing more than one graph
- The thumbnail preview list is now properly updated when the graph instance is changed
- Substance file paths are no longer lost when the Substance is saved with the scene
- Presets are no longer lost when reloading a Substance
- Asset file tracking is now handled properly
- Fixes an issue that prevented inputting float values into Substance float input scroll boxes
- Materials created using the automated Substance workflows now are named more uniquely
- Fixes an issue preventing Substance outputs from working properly using the scanline renderer
- Node naming conventions for nodes created with the automated workflows have been improved
- Fixes bitmap connections assigned to Substance image inputs being lost on save / load
- The installer has been updated to include the 2019 version of the plugin


Plugin Update: Materials

Changes for v1.0.8 are:
- Adds support for Max 2019


Plugin Update: Materials

Changes for v1.0.8 are:
- Adds support for Max 2019


Plugin Update: Modelling

Changes for v1.27 are:
- Adds support for Max 2019
- Adds Draw Freeform spline for drawing splines using the Work Plane as a reference grid
- Adds a Hide Work Plane function to the Edit Work Plane rollout

miauu's Work Plane is available for Max 2009 to 2019 and costs €10.


Plugin Update: Utilities

Changes for v3.4 are:
- Adds set 'Glossy Fresnel' option to 'On' for all V-Ray Materials in the 'Advanced Fix' section
- Adds clear 'Effect ID' override for all V-Ray Materials in the 'Advanced Fix' section
- Adds set VRayFastSSS2 multiple scattering to 'Raytraced' in the 'Advanced Fix' section
- Improves the 'Fix Normal bitmap textures to VRayNormalMap' option in the 'Advanced Fix' section
- Changes licensing system for use in offline mode
- Conversion code has been optimized and improved

V-RayMtl Converter is available for Max 2013 to 2018 and costs $18.


Plugin Update: Import / Export

Changes for v4.0.2 are:
- Adds support for Max 2019
- New 3ds max style icons in Max 2018/2019
- Fixes icon transparency display issues caused by Max 2018 SP4

psd-manager is available for Max 2013 to 2019 and costs €159. A demo version is available here.


Plugin Update: Modelling / Texturing

Changes for v6.0.4 beta are:
- Adds support for V-Ray Next beta 3
- Fixes problems with Max 2013/2014 and V-Ray Next
- Fixes a crashing bug in V-Ray RT when Geometry items have no valid object assigned
- Removes the 'Faster load of V-Ray and Corona proxies' feature
- Fixes missing User Paths in Library Browser->Options

Forest Pack Pro is available for Max 2012 to 2019 and costs €200. A demo version is available here.


Plugin Update: Materials

Changes for v3.04 are:
- Adds support for Max 2019


Plugin Update: Animation

Changes for v1.81.0 are:
- New advanced dynamic simulation workflow based on Bullet objects and Rigid modifiers

RayFire is available for Max 2015 to 2018 and costs $385. A demo version is available here.


Plugin Update: Modifiers

Changes for v8.3.17 are:
- Adds support for Max 2019


Plugin Updates: Max 2019 recompiles from iCube R&D Group


Plugin Update: Utilities

Changes for v10.0.13.6 are:
- Fixes an issue where the wrong user would sometimes be associated with history entries
- The Power Management Startup scan now respects the 'Job Dequeuing Mode' set for each Slave
- Fixes a Power Management issue with the Idle Shutdown scan
- Fixes a Power Management issue with the Machine Startup scan
- The Client installer now installs a required certificate on Linux to use AWS Portal
- Fixes an issue with AWS Portal Asset Server validation, and improves error detection
- Fixes a potential issue with the Global Output File Whitelist regular expression
- The Asset Server roots are now checked for existence, readability, and writability
- Adds a check during installation to see if the Asset Server is configured properly
- Adds an AWS Portal Settings window option to clean up old S3 buckets and Spot Fleet/instances
- Makes a bunch of small improvements to the user interface
- The AWS asset whitelist is now pre-populated with common output file types
- Fixes a display issue in the Spot Fleet Configuration window
- Adds a Spot Fleet Configuration window option to maintain the instance count of idle instances
- Adds a Spot Fleet Configuration window option to automatically shut down idle instances
- The Quick Filter button in the History window now works properly
- Unlimited Limits that are in use are no longer displayed as 'Maxed Out' in the Limit list
- The maximum for 'Re-Enable Machine Startup' in the Thermal Shutdown settings is now 100,000
- Fixes an issue with the 'Apply' button in the Modify Pools and Modify Groups Quick Filter panel
- License Free mode now works when the Slave is started through AWS Portal
- Fixes an issue that could cause the Slave to stall when a Deadline UBL licensing error occurs
- Fixes a memory leak that only occurred when prompting for the SSL Certificate path
- The License Forwarder on Mac OS X can now connect to a database that requires a password
- The Mac OS X Proxy/RCS can now connect to a database requiring a password
- Makes additional changes to reduce a memory leak issue in Remote Connection Server
- The Web Service on Mac OS X can now connect to a database that requires a password
- In Max SMTD, fixes issues with Global Network Path stickiness
- In Max SMTD, you can no longer modify renderer specific output paths after job submission
- In Max SMTD, improves the logic of whether a Corona uhdCache file is going to be generated
- Fixes some issues with how the Max plugin caches some local files
- In Max SMTD, adds a way to suppress undesired Sanity Checks at a global level
- The Minimum File Size option in After Effects now accepts the file size in Kilobytes
- The Deadline Slave's affinity settings are now respected when rendering with Arnold Standalone
- Fixes a syntax bug in the Katana plugin that prevented it from rendering jobs
- The KeyShot submitter installer now works if only one of KeyShot 6 or 7 are installed
- In KeyShot 7.2 or later you can now add a 'Send to Deadline' button to KeyShot's Render window
- Jigsaw and Tile rendering now works properly with Redshift in Maya when using AOVs
- Creating local directories for Local Asset Caching in Maya now properly creates sub-directories
- When rendering in Maya with Arnold, the Deadline Slave's affinity settings are now respected
- Adds a warning to Maya Redshift job submission about rendering multiple tasks on one GPU
- Fixes a Maya issue when using Jigsaw rendering with V-Ray and Iray
- When rendering in modo with V-Ray, the Deadline Slave's affinity settings are now respected
- Fixes a corruption issue that could occur when using path mapping on modo scene files
- Adds a warning to Redshift Standalone job submission about rendering multiple tasks on one GPU
- Fixes an issue that prevented the Rhino integrated submitter installer from working properly
- Improves how V-Ray Standalone DLL loading errors are handled
- The Deadline Slave's affinity settings are now respected when rendering in V-Ray Standalone

Deadline is available for Max 2010 to 2018 and costs $48 per node per year. A demo version is available here.


Plugin Update: Modelling

Changes for v2018.1.0 are:
- Adds a live resize mode
- You can now create asteroid-like rock shapes
- You can now use the manual edit tool to manipulate rock shapes
- You can now use the intensity slider with negative values for interesting effects

Rock Generator 2 is available for Max 2016 to 2019 and costs $24.


Plugin Update: Utilities

Changes for v2.5.0 are:
- New Isolate Layers tool isolates the layers of the current selection
- New Hide/Freeze/Box Mode layer tool when picking a node in the viewport
- Adds shortcuts to the ribbon for some useful layer commands not present in Max UI
- Transform tools - improves polar and orthogonal tracking
- refGuides polar placing now hascontrols for orientation and rotation (yaw-pitch-roll)
- refGuides orthogonal mode now lets you lock the Z-axis by pressing CRTL
- Removes the option to place a protractor with a guide line
- Line, protractor and intersection points are now configurable custom objects
- Fixes an error that causes the first install dialog to reappear at each launch
- Fixes an error with random UVW map transformations
- Improves the Pattern array
- Improves the distance measure history dialog
- Fixes problems in the demo version
- Improves tooltips, with a complete description in the ribbon tooltips
- Various UI refinements
- Installing the demo version on render nodes now avoids warnings and potential render job fail
- Moves the refGuides MacroScripts to the category 'refGuides'
- Moves the DesignToolbox MacroScripts to the category 'Designtoolbox'
- Adds support for Max 2019
- Fixes compatibility with versions prior to Max 2017

DesignToolBox is available for Max 2014 to 2019 and costs $22.99. A demo version is available here.


Plugin Update: Animation

Changes for v3.8.8 are:
- Adds support for Max 2019
- Switching a fracture body static ON/OFF no longer makes it ignore its velocity parameters
- You can now disable fracture bodies
- Fixes unbreakable activation at frame fractures sometimes moving in advance
- Fixes a Max crash if you delete the source node assigned for shattering
- Fixes a Max crash if you delete the shatter path node when it is assigned for shattering
- Fixes a Max crash after scene/new if the source object for shattering is selected
- Vertex normals for objects with rotate transforms are now correct after shattering
- Jaggy framents no longer lose the cut material if its slot is something other than 1

Pull Down It Pro is available for Max 2013 to 2019 and costs €395. A demo version is available here.


Plugin Update: Renderers

Changes for v2.5.63 are:
- Fixes a Max regression bug affecting scene conversion with instanced object pipelines
- Fixes a Max bug where child objects didn't follow parent transform changes in IPR
- Fixes a potential Max crash when rendering PFlow objects
- Improved Max scene translation time by performing some mesh conversions in parallel
- Fixes a Max bug where the wrong internal name was being used for meshes
- Fixes a Maya bug that stopped AOVs from being generated when rendering with 'don't save image'
- Adds a MEL override for fromNativePath to fix Maya issue with filenames with leading hyphens
- Adds Maya support for textured global scattering tint
- Improves C4D support for third-party spline generator plugins
- Improves the C4D node tree in the ShaderGraph Editor
- Fixes a potential C4D crash issue during C4D shutdown under certain conditions
- Fixes a potential C4D crash issue in scenes containing XRefs
- Addresses a C4D issue with empty Multi-Pass layers for unsupported AOVs during Deep output
- Adds Houdini support for textured global scattering tint
- Fixes several Houdini crashes and issues related to the multi-thread extraction code
- First attempt at addressing a Houdini HOM_OperationFailed exception while closing the plugin
- The Houdini IPR events system is now disabled while saving the scene files
- Adds Houdini support for global environment shaders from the /mat network
- Fixes a Houdini crash loading scenes while the IPR was running
- IMPORTANT: 'automatic memory management' is now enabled by default
- Adds more graceful handling of the 'too many vertex attributes' error
- Fixes a bug that caused nested proxies to be excluded from light/shadow linking
- Fixes missing proxy files referenced from other proxy files causing render-time crashes
- Fixes a bug where scenes exported to proxies were missing an ObjectID AOV parameter
- Fixes a bug that made ray traced SSS not work properly with irradiance caching and motion blur
- Improves multi-threaded performance for VRAM resets with automatic memory management enabled
- Fixes a bug that caused incorrect quad triangulation in exported proxies
- Fixes a bug that could cause rare crashes when using ray-traced SSS
- Fixes a minor issue related to objects intersecting opaque single scattered objects
- Fixes a couple of bugs relating to puzzle-mattes and mixing reflect/refract IDs options
- Fixes a bug that could make deep rendering crash with an error message
- Fixes a rare bug that could report bogus texture sampler memory leaks

Redshift is available for Max 2013 to 2018 and costs $500. A demo version is available here.


Plugin Update: Modelling

Changes for v3.2 are:
- Adds new object snap - Parallel to 2 Points

Polyline Pro is available for Max 2010 to 2018 and costs €25.


Plugin Update: Utilities

Changes for v2.88.45 are:
- Adds support for Max 2019
- Adds the ability to turn off the 'Object Place&Paint' dialog when merging models
- Adds the ability to rename Asset link + file on disk more simply using menu-item or shortcut
- Adds support for Indigo Renderer 4, including converting meshes to proxies
- Speeds up copy&relink feature used by the 'Copy to' menu-item
- Fixes an issue with PDF when the PDF generating tool misses some files or previews
- Fixes a bug with freezing the Command panel after rendering previews
- Fixes an issue with flickering toolTips in Windows 7
- Fixes some other minor interface issues

Project Manager is available for Max 2012 to 2019 and costs $75. A demo version is available here.


Plugin Update: Utilities

Changes for v3.3 are:
- Adds support for NVIDIA iray material [unofficial]
- Adds converting objects with CoronaPortalMtl to V-Ray Mesh Lights as Skylight Portal
- Adds Show Texture maps in Viewport option
- Adds fix Albedo option for V-Ray Materials in 'Advanced Fix' section
- Adds fix Blinn to Microfacet (GGX) shader type option for V-Ray Materials in 'Advanced Fix' section
- Improves conversion from Standard materials

V-RayMtl Converter is available for Max 2013 to 2018 and costs $18.