MAX Plugins.de News Archive
Archived Plugin News – January 2019
30.01.2019 - Commercial
Plugin Update: Modelling
Changes for v1.0.1 are
- Fixes the FloorGenerator missing plugin error
FloorGen Tools is available for Max 2013 to 2019 and costs $7.
30.01.2019 - Commercial
Plugin Update: Renderers
Changes for v1.2.11c are
- Fixes broken triplanar bump mapping
FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.
30.01.2019 - Commercial
Plugin Update: Utilities
Changes for v2.6.0 are:
- You can now align objects using two directions from a common base point
- New random transformations tool with several options to randomize and clone nodes
- New Camera/Render batch manager tool
- Removes some outdated tools
- Fixes a problem with grouped objects in the Replicator tool
- Changes the Replicator tool 'groups mode' option to two separate parameters
- Fixes instancing mode in the Replicator tool
- Fixes problems with merged objects in the local rotation tool
- Fixes an incorrect angle measurement issue in the local rotation tool
- Adds an option to have an additional reference point to offset the rotation angle measurement
- Adds a parameter for the units multiplication factor in area and volume measure
- Improves the fitting algorithm in the UVW map tools
- Adds an option to change axis alignment in the UVW map tools
- Fixes a problem with menu registration
- Fixes a MacroScripts errors with Max 2016
- Fixes installer issues with version 2016 compatibility
DesignToolBox is available for Max 2016 to 2019 and costs $22.99. A demo version is available here.
28.01.2019 - Commercial
New Plugin: Modelling
FloorGen Tools is a commercial MAXScript to enhance your workflow with the FloorGenerator plugin. It allows you to easily create flat objects from a selection and add FloorGenerator modifier instances, pick a FloorGen instance to replace the current modifier and apply local transformations without killing the FloorGen instances.
FloorGen Tools is available for Max 2013 to 2019 and costs $7.
28.01.2019 - Commercial
New Plugin: Modelling
PolyDetail is a commercial MAXScript that helps you to quickly draw ornaments with a mouse brush. Normally a time consuming job, PolyDetail allows you to create a large variety of ornaments in a few minutes, even on curved surfaces. Product geometry is in polygonal format so you can easily adjust it with standard modelling tools. It comes with 12 default ornament brushes, and you can add your own custom brushes for a larger variety.
PolyDetail is available for Max 2016 to 2019 and costs $39.
28.01.2019 - Commercial
Plugin Update: Utilities
Octopus v1.16 from RapidMXS
Changes for v1.16 are:
- Adds a Modifiers Preset (EPoly, Shell, Symmetry, Smooth, TurboSmooth, FFD Box, Normal, Chamfer)
- Both Fade Out and Fade In parameters have been exposed to settings
- You can now define the Right Click Spinner Delay
- You can now define a base value for the Spinner Wheel
- Adds a version display in the Manager
- Adds the option to turn off the Track Line
- Octopus handle screen now redraws properly, from Octopus Core
- The middle mouse button can now repeat the last Spinner action of your button
- You can now change the horizontal (1, 4) and vertical (3, 6) buttons separately
- You now have the control to turn on or off the built in screen redraw
- Fixes a Max crash when trying to overwrite the Read Only Octopus preset
- Octopus now closes when it loses focus
- Activating the Spinner now keeps previous action when start onHolding after left click action
- The adaptive value now works even when you have no selected object
- Every button now uses it's own last used values
- Further code optimizations
- Removes the Hover FadeOut-FadeIn animation
- Delay and Spinner animations have been changed to give better user experience
- ModelingSpinnerExtended now works with Show End Result turned on
- Create preset has now more features
Octopus is available for Max 2013 to 2019 and costs €25. A demo version is available here.
27.01.2019 - Commercial
Plugin Update: Renderers
Changes for v2.6.32 are:
- Adds support for target lights in Max
- Adds a Ctrl keyboard modifier in Max to create a square for portal lights / area lights
- In Max, the Render button in Redshift Render View now renders the current frame only
- Fixes a Max issue where objects with animated visibility do not show when starting IPR
- Fixes objects with animated visibility in Max not behaving correctly when rendering a sequence
- Fixes a Max issue when rendering RealFlow mesh caches as a sequence
- Fixes Max UI glitches and tab order in RS Physical Sun
- Improves mouse interaction in Max for creating non-rectangular area lights
- Changes the appearance of the RS Physical Sun in the Max viewport
- Extends the allowed range of contribution scales for RS lights in Max
- Extends the allowed range of hue/saturation/exposure adjustments for RS Dome Lights in Max
- Adds 'Interactive Camera' to the Redshift RenderView in Maya
- Adds commonly used Redshift Materials to the shelf in Maya
- Fixes an issue where Maya Fluids wouldn't update or crashed when changing frames
- Fixes a Maya issue where particles would not render with the correct orientation
- Fixes a Maya issue where XGen IGS motion blur would not correctly render
- Fixes a Maya issue where XGen IGS density masks would not apply correctly
- Fixes a Maya issue with XGen IGS not updating properly
- Fixes a Maya bug in baking file output logic
- Fixes a Maya bug that prevented IC and Photon cache files from saving to absolute paths
- Fixes a C4D crash when previewing certain bitmaps in the UI
- Fixes a C4D crash when the length of the output path for direct AOVs exceeds the OS limit
- Fixes a C4D crash in the ShaderGraph editor from the Connect to Output command
- Fixes a C4D issue where direct AOVs saved in a Multi-Part EXR sometimes used an incorrect gamma
- Fixes a C4D issue where MoGraph attribute changes from Voronoi Fracture objects went undetected
- Fixes the default orientation of the Environment shader in C4D not aligning with a Dome light
- Adds a new '-f' option to the HScript 'Redshift_version' command for additional plugin info
- Adds Houdini support of SOP nodes as the reference for a mesh light
- Fixes a Houdini IPR issue related to enabling/disabling subnet OBJ nodes
- Adds a new OBJ spare parameters option enabling support of all Houdini compatible object files
- Adds a new option in the Houdini ROP node to abort Rendering on Altus License Failure
- Fixes a possible Houdini crash related to setting the DOF CoC radius to 0.0
- The Houdini 'Open the RenderView Window Without Rendering' is now enabled by default
- Addresses the matching between the Mantra and Redshift DOF effect in Houdini
- Fixes several Houdini crashes related to objects with NaNs attributes
- Material 'friendly' names are now exported in proxies for Cryptomatte
- Fixes a bug with VDB color channels that could produce weird 'stripe' artifacts in the voxels
- Fixes a bug that caused visual artifacts on baking renders when the Depth AOV was enabled
- Fixes a bug that knocked out portal lighting when using multiple dome lights in a scene
- Fixes an ancient bug that could break tangent-dependent bump mapping when a mesh is displaced
- Fixes a combination of ray traced SSS and area lighting that produced polygonal artifacts
- Adds support for UV channels as a source for the noise seed in the RSNoise shader
- Fixes a bug that caused hidden AOVs to be included in multi layer EXRs saved from the RV
Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.
27.01.2019 - Commercial
Plugin Update: Modelling
Vertex Normal Toolkit v1.20 from SCG Studio
Changes for v1.20 are:
- You can now take the projection gizmo and use it as a regular projection mesh
- Fixes a bug with subobject level selections
- Fixes a bug with meshes that have more than one material applied
Vertex Normal Toolkit is available for Max 2012 to 2019 and costs $20.
27.01.2019 - Commercial
Plugin Update: Utilities
Changes for v1.5 are:
- Adds an option to use multiple objects as replacements of the objects you desire
miauu's Objects Replacer is available for Max 2009 to 2019 and costs €6.
25.01.2019 - Commercial
Plugin Update: Modelling / Animation
Changes for v6.1.1.18488 are:
- Adds multiple Control Points in Edit Guides strand editing mode
- Adds a Moov Physics curve control for particle mass and force fields
- Fixes the EditGuides strand selection expanding with soft-selected strands
- Fixes a Max hang when loading a scene which has StrandAnimation and a Moov operator in it
- Fixes the OxArnold modifier missing in Max 2018
- Fixes a crash when removing the Target Geometry object reference from a Weaver object
- Fixes the Symmetry node randomly shuffling strands with 'Ignore Distance' or 'Strand Groups'
Ornatrix is available for Max 2014 to 2019 and costs $599. A demo version is available here.
25.01.2019 - Commercial
Plugin Update: Renderers
Changes for v1.2.11b are:
- Adds an extra matte shadow option
- Fixes incorrect alpha with atmosphere
- Fixes incorrect camera visibility with AO pass
FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.
25.01.2019 - Commercial
Plugin Update: Animation
Changes for v3.5.3 are:
- Adds an Embed Media option for FBX exports (improves compatibility with Unity)
- Adds two new Navigation templates for the 3D Viewport (Maya and Blender)
- Adds support for Cinema 4D R20
- Adds support for Unreal Engine 4.21
- The internal structure of the anima plugins has been simplified
- Fixes an application crash when generating model variations if it had corrupt textures inside
- Fixes an IK algorithm issue that caused animation glitches on custom models
- Fixes the V-Ray exporter from crashing if ready-posed models were present in the scene
- Fixes an issue where fingers in certain custom actors would import incorrectly
- Fixes an issue where the 'Keep original' texture size option didn't work as intended
- Fixes issues with drag and drop in 3ds Max
- Fixes issues with mixed units in C4D
Anima is available for Max 2011 to 2019 and costs €249. A demo version is available here.
20.01.2019 - Commercial
Plugin Update: Utilities
Changes for v3.02 are:
- Adds overscan support on Shot Node
- Adds MAXScript access to Vexus token definitions
- Adds a custom object property setting
- Adds object selection by property
- Submissions are now ordered as shown in Vexus Editor
- Improvements to Texture and Material finding performance
- Adds an option to execute nodes during submission only
- Documentation improvements
- Adds missing icon files
- Menu display fixes
Vexus is available for Max 2015 to 2019 and costs $200. A demo version is available here.
20.01.2019 - R2019
Plugin Updates: Plugin recompiles from Grant Adam
Grant Adam has recompiled all of his freeware and commercial plugins for Max 2019. A list of what is available can be found here.
20.01.2019 - Commercial
New Plugin: Utilities
ezMat v1.2.1 from Paul Haase
This commercial MAXScript converts native drag'n'drop bitmaps from windows explorer to FStormBitmap / CoronaBitmap. By pressing a single hotkey you can create or mix materials and much more.
ezMat is available for Max 2014 to 2019 and costs $5. A demo version is available here.
18.01.2019 - Commercial
Plugin Update: Utilities
Changes for v2.94.50 are:
- Adds the ability to Retarget Common Root
- Adds the ability to rebuild cached thumbnails for selected items
- Adds the ability to re-link external links on the fly for imported models
- Adds the ability to re-link external links on the fly when exporting models
- Adds texture support for interactively rendered 3D files
- Adds support for additional texture formats for interactively rendered 3D files
- API change: integrates new PmCallbacks struct which allows the use of callback events
- Fixes a bug for assets where the name begins with the symbol '$'
- Fixes a potential bug in Kstudio's Asset Tracking System
Project Manager is available for Max 2012 to 2019 and costs $75. A demo version is available here.
18.01.2019 - Commercial
Plugin Update: Animation
RayFire v1.83.0 from Mir Vadim
Changes for v1.83.0 are:
- Adds interactive demolition support for new dynamic workflow
- Increases simulation and fragmentation speed
RayFire is available for Max 2015 to 2019 and costs $385. A demo version is available here.
18.01.2019 - Commercial
Plugin Update: Utilities
Octopus v1.15 from RapidMXS
Changes for v1.15 are:
- Adds an option to change the Fade In Length
- Pressing any button (except F2, F3, F4, Ctrl, Alt, Del) now closes Octopus
- Adds a ModelingSpinnerExtended preset
- Adds a Selection preset
- The Maximum value on the Y Axis is now saved properly
- Various code optimizations
Octopus is available for Max 2013 to 2019 and costs €25. A demo version is available here.
16.01.2019 - Commercial
Plugin Update: Renderers
Changes for v3.885 are:
- Improves bump mapping
- Adds a sun light exclude list
- Adds sun light tints for sun and sky colors
- Adds Corona renderer triplanar conversion
- Adds Corona renderer UVW randomizer conversion
- Adds a license state notification to the RT window in case of errors
FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.
16.01.2019 - Commercial
Plugin Update: Modelling
Vertex Normal Toolkit v1.10 from SCG Studio
Changes for v1.10 are:
- Improves assignment of face selection to layer by ~ 60%
- It is now much easier to calculate normals for round and concave areas
- The plane projection gizmo can now be bent negatively so its range is from -360 to 360 degrees
Vertex Normal Toolkit is available for Max 2012 to 2019 and costs $20.
16.01.2019 - R2018 to R2019
Plugin Update: Renderers
Changes for v2.3.37 are:
- Fixes a major memory leak when using the toon shader in Active Shade mode
- Fixes a crash when writing out render statistics
13.01.2019 - Commercial
Plugin Update: Modelling / Animation
Changes for v6.1.0.18303 include:
- New optimized viewport hair rendering, bringing up to 4x editing FPS speed up over V5
- New Moov Hair physics provides a new powerful way to simulate any type of hair
- New Harmonic Oscillator modifier provides a real-time way of simulating basic dynamics
- New Normalize modifier to fix intersecting hairs
- New Clumping modifier with powerful features like per-clump management and clump patterns
- New Braid object for use together with clumping to generate braids
- New Push Away From Surface modifier for accurately fixing surface penetration
- New Resolve Collisions modifier to keep hair away from an object, with animation controls
- New Change Width modifier with a better way of controlling hair width
- Adds Alembic hair import from external assets with all information intact
- New Adopt External Guides operator uses a separate guide object for controlling pre-modeled hair
- New Weaver and Weaver Pattern for generating woven hair such as in wire fences or cloth
- New SeExpr support for generating strand data in a flexible way
- Adds support for Max native Arnold renderer
- New Elastic brushes and editing modes, allowing easier modification of hair as a volume
- Better optimized strand movement in Edit Guides, including automatic resampling
- Direct isolation and editing of hairs
- Adds the ability to blend hairs which were grounded, allowing full control over their shapes
- Adds procedural animation recording directly to Alembic files
- Automatic grounding of baked hair and multiplied hair
- Adds the ability to load up to 5 Alembic files into the same hair object at the same time
- UV-base flow for hair from mesh strips
- Adds the ability to scale strands uniformly in the Length modifier
- New texture-based strand data generation method
- Adds an option to export per-vertex velocities to hair Alembic files
- Hundreds of other improvements to existing features
Ornatrix is available for Max 2014 to 2019 and costs $599. A demo version is available here.
13.01.2019 - Commercial
Plugin Update: Utilities
Changes for v3.93 are:
- Adds an option to switch to the Default Scanline Renderer after converting V-Ray to Scanline
- Fixes an issue with a license activation request when creating a new Project folder
- Some code optimization and speedup of conversion process
V-RayMtl Converter is available for Max 2013 to 2019 and costs $22.
13.01.2019 - Commercial
Plugin Update: Modelling
Changes for v3.5 are:
- Slight performance increase for bigger objects
- Fixes a scale problem
- You can now achieve similar results for very big and and very small objects
- Adds a particle count warning
- PolySnow now warns you if the particle size is too much relative to the object
- Adds a recommended resolution range
- Various other bug fixes
PolySnow is available for Max 2010 to 2019 and costs $24.
08.01.2019 - Commercial
Plugin Update: Import / Export
Changes for v3.885 are:
- Fixes an SMD Exporter bug introduced in the last update
- Updates the function to tag objects as Skybox Items to work on displacements
Wall Worm Pro is available for Max 9 to 2019 and costs $50.
08.01.2019 - R2015 to R2019
Plugin Update: Import / Export
Changes for v1.3.27 are:
- Fixes shell material multi mat export
- Fixes glb export
- Fixes GLTFImage uri
- Adds version to exporter window title bar
- Fixes texture uri
- Fixes material-slot allocation for Arnold materials to better withstand changes to slot IDs
- Fixes for Tom-LeFx PR
08.01.2019 - Commercial
Plugin Update: Utilities
Changes for v1.8 are:
- The 'Autodetect Animation' feature has received significant improvements
- Fixes an issue where an animated Physical Camera Focal Length parameter did not export
- Fixes an export issue with objects linked to a Biped object sometimes causing an error
- Fixes the script interface not updating after the 'New', 'Reset' and 'Open' Max commands
- Some minor improvements
AE Transfer is available for Max 2012 to 2019 and costs $5.
01.01.2019 - Commercial
New Plugin: Modelling
PolySnow is a commercial MAXScript for creating realistic snow. Just select the objects in your scene and PolySnow does the snow for you! Let the snow fall on your 3D objects and scenes with a click of a button. A variety of parameters lets you get the desired results in every situation.
PolySnow is available for Max 2010 to 2019 and costs $14.
01.01.2019 - Commercial
Plugin Update: Utilities
Changes for v3.92 are:
- Adds support for Corona Renderer v3.0
- Adds automatic saving of the main conversion settings when closing the converter window
- Adds a field for manually entering the Albedo value in the 'Advanced Fix' section
- Fixes an issue when converting a CoronaLight with IES in some versions of Max
- Some improvements to the conversion of Standard materials
V-RayMtl Converter is available for Max 2013 to 2019 and costs $20.
01.01.2019 - Commercial
Plugin Update: Modelling
Changes for v1.61 are:
- Adds a new Align to World option
- Updates the Create PropLine from Selection macro
- Updates Prop Manager to detect props from a PropLine node if that node had modifiers
PropLine is available for Max 2012 to 2019 and costs $20.
01.01.2019 - All versions
Site News: Happy New Year!
I'd like to wish all visitors to the site a Happy New Year, and all the best for 2019!
Dave