MAX Plugins.de News Archive
Archived Plugin News – December 2013
25.12.2013 - Commercial
Plugin Update: Modelling
Changes for v2.0 are:
- Adds new script Inset Pro: inset the selected polygon using a custom edge selection
- Drop On script has been updated to version 1.1
miauu's Script Pack Volume 2 is available for Max 9 to 2014 and costs €17.
25.12.2013 - Commercial
Plugin Update: Modelling
Changes for v2.2.0 Beta are:
- Adds a new parameter node: Random number
- Adds General->Stats information window
- Adds Segment->UV Mapping->Rotation
- New default mode 'Count' lets you define a fixed number of segments
- Linear 1S Generator can now be built without a spline by setting X Size parameter
- Adds Style->Geometry->Free Object
- Adds up/down arrows to Base Objects/Parameters lists
- Fixes an error that generated misaligned segments on render
- Fixes an error with the geometric shader and mirrored segments
- Constant parameters are now affected by Geometry->Global scale
- The Compose operator now works properly with Default->Scale mode
- Material Sequence operator no longer adds 1 to the ID value
- Segment->Flat Top/Bottom controls are now disabled if Bend is off
- Fixes alignment of initial segment when using Vertical or Stepped mode
- Fixes some arithmetic expressions being evaluated as integer values
- Fixes the Randomize operator with nested RC objects
- Fixes Region Clipping using nested splines on specific viewport aligments
RailClone Pro is available for Max 9 to 2014 and costs €190. A demo version is available here.
25.12.2013 - Commercial
New Plugin: Animation
Auto Advanced N-Facial Rig is a commercial MAXScript for rigging any characters' face automatically with just one click.
Features include:
- Simple and flexible controllers
- User-friendly and easy to use
- Precise control for lip and cheek modes
- Head squash and head stretch with adjustable compression volume
- High performance
- Synchronized for facial and body rig
- Save / load poses for each group and total rig
- Save / load animation for each group and total rig
- Practical features such as mirror select, reset, key, etc.
Auto Advanced N-Facial Rig is available for Max 2010 to 2014 and costs $49.
25.12.2013 - All versions
Site News: Happy Holidays!
MAX Plugins.de would like to wish all visitors to the site all the best for the holidays. I hope you have a good and peaceful one.
Dave
21.12.2013 - Commercial
New Plugin: Texturing
Mosaic is an easy-to-use Max material that creates procedural mosaic walls and floors based on multiple single bitmaps by matching the average bitmap colors to the colors of a source map. The auto-loader loads bitmaps from a folder into the corresponding layers for bump, diffuse, reflection and displacement without the need to manually load every single bitmap by hand.
While loading bitmaps, the average colors are calculated so that matching bitmaps to the source map is automatic. You can further adjust the color for each bitmap by hand if you want to match bitmaps to different colors, needed in special mosaic patterns.
Even with just the source map loaded and no additional bitmaps, Mosaic can create different colored mosaic patterns based on the colors of the source map and the chosen bond pattern.
Mosaic is available for Max 2011 to 2014 and costs €39.
21.12.2013 - Commercial
New Plugin: Modelling
Laubwerk Plants are your easy way to use high quality, botanically approved plants with multiple variations, ages and seasons in your 3D application. Visual plant library browsing, a wide range of Level of Detail Options and much more comes through the bundled Laubwerk Player, a piece of software that brings the plant dataset to life.
Plants Kit 3 includes the following tropical broadleaf trees: Coral Wood, Rain Tree, Hong Kong Orchid, Royal Poinciana, African Mahogany, Yellow Flame Tree, Queensland Umbrella Tree, Sea Apple, Pink Trumpet Tree and Tropical Almond.
The Laubwerk Player provides quick visual access to the plant library on your computer, automatic generation of default materials, dynamic control for level of detail. You get multiple viewport drawing options (like a simple hull shape or a skeleton) for quick and feedback and low memory footprint while editing the scene and generates the fully detailed model dynamically at render time.
Laubwerk Plants Kit 3 is available for Max 2010 to 2014 and costs €149. A demo version is available here.
21.12.2013 - Commercial
Plugin Update: Import / Export
Changes for v1.1.140 include:
- Adds support for multiple time controls, cache looping and frame-based offsetting
- Visibility no longer fails to export if visibility is the only animated attribute
- Modifiers now always update the object cache validity interval
- Adds support for hash-based polymesh instancing on import
- Fixes a NULL pointer exception in scenes with modifiers with an empty string field
- Default particle instance time is now current frame time instead of 0
Alembic for 3DS Max is available for Max 2010 to 2014 and costs $399. A demo version is available here.
21.12.2013 - Commercial
Plugin Update: Modelling / Animation
GrowFX v1.9.6 from Exlevel
Changes for v1.9.6 are:
- Adds a new Eraser modifier for erasing unwanted lines (stems, branches, etc.) in the viewport
- Adds new options for the Rescale GrowFX object
- Fixes a few minor bugs
GrowFX is available for Max 9 to 2014 and normally costs $325. From now until January 10th 2014, ExLevel is offering a 30% discount, bringing the price down to $227.50. A demo version is available here.
16.12.2013 - R9 to R2014
Plugin Update: Import / Export
Changes for v2.0 are:
- Adds support for Max 2014
- Export is now much faster
- You can now merge vertices that are close to each other
The exporter is part of the NeoAxis 3D Engine Free SDK 2.0.5.
16.12.2013 - Commercial
Plugin Update: Modelling
Changes for v1.9 are:
- Adds Edge Straighten: lets you straighten selected edges using the constraint to edges
miauu's Script Pack Volume 2 is available for Max 9 to 2014 and costs €17.
16.12.2013 - R2010 to R2014
Plugin Update: Modifiers
Changes for v3.0.0 are:
- Now using APEX 1.3.0, SDK 3.3.0 (SDK 2.8 is no longer supported)
- Deprecated UI for SDK 2x
- Avoid generating multiple materials when they have the same parameters
- Destruction: adds Behavior Groups Management
- Fixes incorrect volume calculation issue in Rigid body
- The exporter dialog from File -> Export now supports .Apx and .Apb
- Fixes the TetherStiffness range
- Fixes some UI updating issues
- Fixes the Hammer icon
- Some fixes for debug render in fast viewer
- Fixes Apex render after rewind scene in ccViewer
- Fixes a menu bug with Forces part
- Fixes kinematic animation in fast viewer for non-integer start frame
- Bone list can now be sorted by name, improved bone indices in clothing asset
- After painting on lod, lod node will now restore the previous shading mode
- Switching lod during simulation no longer crashes Max
- Fixes incorrect exported file names
- Fixes the fast viewer for precision sensitive Domino sample case
- Fixes an InitialSwing issue with the SnailGames' sample
16.12.2013 - Commercial
Plugin Update: Modelling
Changes for v3.2 are:
- Adds quickTopo for quick retopology
- Adds a WorkingPivot tool
- Adds Weld 2 Last, Move 2 Grid, Drop on Grid and Move On Grid
- Adds Smart Transform Toggles where you double tap to change the coordinate sys
- Adds ActiveGrid like the WorkPlane inside Modo
- Adds the ability to customise the HotBox
- Adds planarLoop for X and Z to GetSetPointPos
- Improved the Slide (also now +ctrl is for sliding partial loops)
- Improved SmartQuads, also added Quads Extend
- Improved AutoConnectBridge, it can be used to quad cap much faster now
- Improved ChamferOp, also added parallel and flat quad chamfer modes
- Improved Mirror X Y Z, also added new options
- CenterPivot now works with subObjSelection for splines, EditPoly and EditablePoly/Mesh
- Set Object Scale and Set Object Height now work with multiple objects selected
- Improved the Materials, they are now re-used instead of making new ones
- Improved ExpertMode, also added UVW Edit Mode and ToggleEdgeSelected
- Double tapping the SubLevelShortcuts now returns to level 0 if keyboardShortcutOverwrite is off
- If you quickly double tap toggleEndResult it will toggle Show Cage
- Various fixes, changes and improvements
RappaTools is available for Max 9 to 2014 and costs €39. A demo version is available here.
16.12.2013 - Commercial
Plugin Update: Modelling
CorVex v1.1 from Shawn Olson
Changes for v1.1 are:
- Fixes some problems with the UVs on the top/bottom faces
- Adds a function to lock the map height/width aspect ratio
- Adds the ability to control UV scale/offset of the top/bottom independently of the sides
- Simultaneously updated Wall Worm's VMF Exporter to fix a bug when exporting some CorVex objects
CorVex is available for Max 9 to 2014 and costs $4.
13.12.2013 - Commercial
Plugin Update: Import / Export
Changes for v4.0 are:
- Adds support for SolidWorks 2014
SolidWorks Importer is available for Max 2009 to 2014 and costs $150. A demo version is available here.
13.12.2013 - Commercial
New Plugin: Texturing
This modifier allows you to manipulate the face ID's of an object in a non-destructive way based on elements, individual polygons, smoothing groups, or objects. Very useful for randomizing the windows of a building for example.
Randomized Face-ID's is available for Max 2012 to 2014 and costs $3.
13.12.2013 - Commercial
New Plugin: Animation
This commercial MAXScript is extremely useful if you are working with multi-shot animations. With it you can create, view and tweak an edit directly inside Max in an artist friendly way comparable to working in After Effects or Premiere. Quickly export previews or render clips directly from the timeline.
Features include:
- Sequence camera shots and/or Statesets
- Adds a 'Timeline Navigation Bar' comparable to the one found in After Effects
- Quickly create previews and setup renders from a clip's context menu
- Token based render/preview system
- Does not get in the way when not in use, collapses to the time navigation bar
- Automatically set the camera's wireframe color to indicate if it is selected or active
- MAXScript access to the sequence data for integration purposes
- Sequence data is saved in the max file in a non-disruptive way
ProSequencer is available for Max 2013 to 2014 and costs €10. A demo version is available here.
13.12.2013 - R9 to R2014
Plugin Update: Renderers
Changes for v0.4.0 beta are:
- Completely new GUI (more user friendly, options grouping, design, etc.)
- New material editor
- New advanced color picker
- Adds sample scenes
13.12.2013 - Commercial
Plugin Update: Utilities
Changes for v1.5.1 include:
- V-Ray 3.0 ready! Progressive, embree, Max ray, etc.
- New BruteForce unbiased render method
- New unified picture and elements saving feature
- Friendly V-Ray RT preview (Max 2013 and 2014 only)
- Faster MOA Wizard (animation wizard)
- New DR and BB buttons for network rendering
SolidRocks is available for Max 9 to 2014 and costs €75. A demo version is available here.
09.12.2013 - Commercial
New Plugin: Animation
This commercial MAXScript allows you to mesh ParticleFlow particle trajectories into growing meshes. It gives a number of different mesh choices and growing options.
It's not that easy to describe, but this video will make it clearer.
PFlow Trajectory Mesher is available for Max 2010 to 2014 and costs €20.
09.12.2013 - Commercial
Plugin Update: Lighting
Changes for v4.3 are:
- Adds compatibility with Mac OSX Mavericks
- Adds new API functions required for future 'live plugins'
- Adds a new 'online update' feature to inform users when a new build is available
HDR Light Studio is available for Max 2012 to 2014 and costs £299. A demo version is available here.
09.12.2013 - Commercial
Plugin Update: Modelling
Changes for v1.8 are:
- Adds 'Drop On Surface' for projecting vertices of one object onto another object(s)
miauu's Script Pack Volume 2 is available for Max 9 to 2014 and costs €17.
09.12.2013 - Commercial
Plugin Update: Utilities
Changes for v1.0.4.0 are:
- Fixes an error when loading a previously saved scene which contains a time function input
- All saved out graphs now write type assembly reference info for correct reloading
- Fixes an error with empty sub-graphs and changes of input type
- A number of internal changes
Lab is available for Max 2009 to 2014 and costs $250.
04.12.2013 - Commercial
New Plugin: Animation
Auto Advanced Rig is a commercial MAXScript for rigging any character automatically with just one click.
Features include:
- Good performance
- Scalable from global control
- IK/FK arms and legs
- Ramp IK /FK and snap
- Stretchy arms, legs, torso and neck in FK and IK
- Squashy arms, legs, torso and neck with control volumes
- Full volume control
- Unlimited twist for arms, legs, torso and neck
- Twist in IK and FK for arms and legs
- Bendy arms, legs and torso
- Fully functional reverse foot
- Advanced finger control with stretch
- Pose manager for arms, legs, fingers, torso and body
- Copy / paste capability side to side (mirroring) for arms, legs and fingers
- Save and load animation for each part and body
Auto Advanced Rig is available for Max 2010 to 2014 and costs $29.
04.12.2013 - Commercial
Plugin Update: Animation
Changes for v2.1 are:
- Updated the user interface
- Adds the ability to work with elements
- Adds an 'Auto Time Range' checkbox
- Adds spinners for 'Position X' '...Y' and '...Z'
- Adds a 'Max. Scale' spinner
- Made modifications so that it works with helpers
PolyFX is available for Max 9 to 2014 and costs $24.99. A demo version is available here.
04.12.2013 - Commercial
New Plugin: Post FX
Spotmask gives you additional precision render elements in mental ray, allowing you to make flexible adjustments to your images and animations during post processing and compositing.
The additional render elements are:
- World Position Pass (scene location information)
- UVW Pass (texture mapping information)
- Normal Pass (surface normal data)
- Velocity Pass (velocity pass for motion blur post effects)
SpotMask is available for Max 2010 to 2014 and costs $99. A demo version is available here.
04.12.2013 - Commercial
New Plugin: Utilities
Detailer v1.0 from Shawn Olson
Detailer is set of primitives and tools for creating billboards and detail objects intended to be used with Wall Worm. The plugin allows you to quickly create complex foliage and model scattering with rules that match those in the Source Game Engine.
Detailer is available for Max 9 to 2014 and costs $12.95.
04.12.2013 - R2011 to R2014
Plugin Update: Renderers
IndigoMax v0.3.10 from subpixel
Changes for v0.3.10 are:
- Adds basic support for IGM files with Indigo External material node
- Some fixes in the installer script
- Fixes installer path auto-detection
04.12.2013 - Commercial
Plugin Update: Texturing
Changes for v1.0.6 are:
- Adds support for Max 2014
f-Edge is available for Max 6 to 2014 and costs €29. A demo version is available here.
03.12.2013 - Commercial
Plugin Update: Modelling
Terrain v1.04 from Chris West
Changes for v1.04 are:
- Fixes a problem with the licensing system
Terrain is available for Max 2008 to 2014 and costs $199. A demo version is available here.
03.12.2013 - Commercial
Plugin Update: Texturing
Changes for v0.9.1 Beta are:
- Version numbering of the product now reflects the release coming closer
- You can now render scenes using Mighty Tiles Pro on the Rebus RenderFarm
- You can now choose a custom install directory for the Mighty Library
- Adds two new line bond patterns (Wild 1 Bond, Wild 2 Bond)
- Adds a new grid bond pattern (Grid 2 Bond)
- Changes made to support render farm rendering
- Fixes a rounding error which caused mental ray to print errors
- Fixes a bug where jittering with fixed short stones resulted in overlapping tiles
- Fixes tooltips in the Mighty Library
- Hovering over items in the Library gridview now shows their names as a tooltip
Mighty Tiles Pro is currently in open beta testing, and is available for Max 2012 to 2014 (64-bit only).