MAX Plugins.de News Archive

Archived Plugin News  –  December 2019
 

Site News: Wishing everyone Happy Holidays!

I'd like to wish all visitors to the site from around the world all the best for the holiday season, and a peaceful and prosperous New Year!

Things have a bit irregular here the past few weeks as you can tell from the frequency of the updates, but hopefully I'll be back up to speed in 2020 :o)

Dave


Plugin Update: Particles

Changes for v0.16062 beta are:
- Adds a new PhysX tearing mode to the tyParticleSkin modifier
- Adds new 'distance from shape' options to the Path Follow operator
- Adds an 'every nth' filter to the Filters rollout to filter out repeating patterns
- Adds an 'every nth' selection mode to the tySelect modifier to select repeating patterns
- Adds a 'distance to target' filter to the Filters rollout
- Adds an ID filter to the Display Data binds mode
- Adds a helper connector at the bottom of events in the Editor for creating output operators
- The Flow Update operator can now send out missing particles rather than delete them
- Adds new options to the Split operator for splitting using Birth ID as the metric
- Speed operator noise parameters now have settings for iterations/roughness/frequency/etc
- Adds noise settings to the Property Test neighbors parameters
- Adds a subdivide setting to the 'use particle mesh verts' option in tyParticleSkin
- Improvements to the Voronoi fracture cap border optimization algorithm
- Fixes a bug where the internal version info of tyFlow was not updating properly
- Fixes a transform validity interval issue throughout tyFlow
- Fixes an issue with the Resample operator not resetting the flags of new bindings
- Fixes a crash in the Resample operator when using decimal values for the subdivision parameter
- Fixes particles marked as VRay instances sometimes being converted into meshes
- Fixes a bug where a Face Fracture operator placed after a Voronoi operator would do nothing
- Fixes a race condition in the PhysX Modify operator
- Fixes TMs interpolated up from a scale of zero by various operators generating NaN values
- Fixes an issue where the Move Pivots operator was having problems with scaled particles
- Fixes an issue where a tyFlow mesh referenced by a tyParticleSkin modifier updated incorrectly
- Fixes an issue where the 'inherit material ID' setting of the tySplineMesher didn't work
- tyMesher in 'input geometry' mode sorts input particles for more consistent face/vert ordering
- Fixes a tySplineMesher crash when assigning map channels >1 to particles
- Improves the speed of the tyWeld modifier


Plugin Update: Renderers

Changes for v2019.1.5 - 8.14 are:
- Updated to Octane render 2019.1.5
- Adds support for TyFlow
- Adds support for RailClone instances
- Updates support for PhoenixFD
- Updates support for Forest Pack
- Forest Pack settings have been simplified
- Updates the UI for out of core settings to match stand-alone names

OctaneRender is available for Max 2013 to 2020 and costs $619. A demo version is available here.


Plugin Update: Utilities

Changes for v3.07.91 are:
- Adds the ability to use VRayHDRI in template materials
- Adds the ability to mass change paths in the Database
- Adds the ability to restore a MySQL database from SQL files for Models and Materials Managers
- Fixes an issue with restoring a MySQL database from SQL files for the 2nd version
- Fixes an issue when interactive rendering 3D files with textures in a separate window
- Fixes some issues with generating a preview for SBSAR files
- Fixes an issue with relinking material libraries in batch mode
- Fixes an issue with texture map proportions when 'Use Real World' is disabled
- Fixes some issues with spinners when using the option 'Use Real World'
- Fixes compatibility with creating a camera from an active perspective view
- Fixes a bug with resetting settings in some situations
- Fixes a compatibility bug with the latest version of VP Materials Manager
- Fixes an issue with displaying files in subdirectories
- Fixes an issue where comments for materials didn't save in some situations
- Fixes some other issues related to materials

Project Manager is available for Max 2014 to 2020 and costs $75. A demo version is available here.


Plugin Update: Renderers

Changes for v4.30.01 are:
- V-Ray now prints a warning when the memory frame buffer is disabled and no output directory set
- The .vrscene exporter now has an option to check for missing assets
- The installer updates the Chaos License Server to 5.3.0 if needed
- Fixes V-Ray artifacts with the adaptive dome and trace sets
- Bitmaps are now loaded for VRayInstancer in IPR if its source object is hidden
- Fixes thousands of warnings for invalid geometric normals on geometry shaded with hair material
- Bitmaps are no longer uploaded on every IPR update in V-Ray GPU
- Fixes a V-Ray GPU crash in IPR with on-demand mip-mapping mode
- Fixes a V-Ray GPU crash with RTX in IPR mode when VRayFur source geometry is deleted
- Fixes CUDA error 700 with UDIM textures for the last tiles in V-Ray GPU
- Fixes high CPU usage when rendering with RTX on in V-Ray GPU
- Fixes incorrect VRaySpecular render element with VRayHairNextMtl in V-Ray GPU
- IFL textures now load properly in IPR when OptiX on demand textures are used in V-Ray GPU
- Fixes incorrect normals calculation with VRayMtl's Displacement in V-Ray GPU
- V-Ray GPU now shows the 'Camera Map Per Pixel' map as compatible
- Fixes square artifacts in the specular element in bucket mode in V-Ray GPU
- Fixes square artifacts with adaptive dome lights in V-Ray GPU
- V-Ray Light Lister no longer causes V-Ray GPU IPR to render black in scenes with skylight
- VRayALSurfaceMtl general and diffuse bump maps no longer render the illuminated parts darker
- The main VFB window no longer closes after IPR stop with Max 2016 and older
- The VRayHDRI 'Filter mult' parameter now affects bump maps
- Fixes a VRayOrnatrixMod crash with motion blur and dynamic tessellation
- Fixes the VRayALSurfaceMtl receiving no caustics when SSS mix is set to 1
- Fixes VRayALSurfaceMtl artifacts with adaptive lights and caustics

V-Ray Next is available for Max 2013 to 2020 and costs $850. A demo version is available here.


Plugin Update: Utilities

Changes for v2.7.3.2 are:
- Fixes a problem with the paneling tools and simplified UI
- Simplifies the Ribbon panel
- Improves the Pivot from 3 points function
- Fixes a problem with the activation dialog

DesignToolBox is available for Max 2015 to 2020 and costs $22.99. A demo version is available here.


Plugin Update: Particles

Changes for v0.16060 beta are:
- The Birth Shape operator now updates particle PRS to match input transform animation
- Adds a ping-pong option to the Material ID cycle mode
- Adds an Edge Count selection method to the tySelect modifier
- The Actor operator can now load actors by index
- The Actor operator can now save the chosen actor index to a custom float channel
- The tyFlow version can now be queried directly from the .dlo file using the Windows API
- Adds particle-space displacement to the Displace operator
- Adds sample options to the slow operator proximity mode
- tyFaceExtrude polygon mode now computes the polygon centroid more accurately
- tyFaceExtrude now has selection weight settings for more refined extrusion/scale control
- The Rotation operator now has a parent align mode
- tyMesher can now take a group as an input node and it will mesh the group members
- The Push operator offset value now affects all particles within that distance to the surface
- The proximity mode of the Scale operator now has x/y/z affect spinners
- Brick Fracture now supports assigning different mat IDs and custom properties to bricks/mortar
- tySelect additive mode now has a substeps param for more accurate selections over time
- tySelect now has an 'occluded elements' mode
- Adds a Birth Shape operator option to inherit V-Ray instance materials from reference objects
- Fixes a typo in the Flow Update operator where the shape channel checkbox was labelled 'mass'
- The tySelect modifier no longer auto-updates on file load unless it is enabled in the settings
- Fixes the Resample operator potentially copying properties from an incorrect resample pair
- Fixes a bug where the object listbox 'sort by name' option was not working correctly
- Fixes a bug that caused a big slowdown when adding many objects to a listbox
- Fixes a bug where a tySelect modifier could add its owner object to the Mesh select listbox
- Fixes an issue that caused scenes with certain material setups to load slowly
- Fixes a bug where the tySelect modifier texmap select mode failed to select properly
- Fixes a bug where selected connector points wouldn't move along with events when dragged
- Fixes a bug where a tyMesher in input geometry mode wouldn't mesh particle meshes
- The Alembic export path can now contain non-english characters
- Improves the accuracy of the spin integrator
- Fixes an issue where the Actor Convert operator was not working correctly
- Fixed a PhysX Bind operator bug with bindings not forming properly
- Fixes an issue with blending more than 2 actor animations together


Plugin Update: Texturing

Changes for v1.32 are:
- Adds Max 2017+ support for UDIM texture sets for Standard and Physical materials
- Adds Max 2017+ support for UDIM texture sets for V-Ray, Corona and Redshift materials
- You can now add and combine seperate customizable filter name lists
- Adds a live interface update and parameter link to the regular material editor
- Material names are now automatically accepted

Material Texture Loader is available for Max 2016 to 2020 and costs $15.


Plugin Update: Utilities

Changes for v2.7.3.0 are:
- The Isolate layer tool is now faster and supports nested layers correctly
- Pressing SHIFT when selecting the layer on/off tool now forces ON mode with frozen objects
- The spatial info tool has been reworked to make it more useful
- The paneling tool has had a major rework to make it faster and more reliable
- Fixes some critical bugs
- Fixes the behavior of UI dialogs and buttons in toolbars/menus
- Improves viewport graphics performance
- Overall optimizations

DesignToolBox is available for Max 2015 to 2020 and costs $22.99. A demo version is available here.