MAX Plugins.de News Archive
Archived Plugin News – May 2022
28.05.2022 - Commercial
Plugin Update: Renderers
Changes for v3.5.03 are:
- Adds support for Maya 2023
- Fixes a 'Hybrid Rendering' GUI issue in Maya
- OSL shader parameters in Maya that used ':' and '-' in the 'string page=' property now work
- Fixes a Maya issue where having Deformation Blur Steps > 2 causes mesh hair generation to crash
- Adds Max support for rendering cached meshes with the Fluid Loader object
- Adds a potential fix for a Max crash on shutdown after Redshift plugin has been unloaded
- Improves C4D image drag-and-drop in Nodes so new texture nodes inherit the name from the image
- Fixes a C4D issue where an already cached material preview would be re-rendered
- Adds support for Houdini 19.0.622 and drops support for 19.0.531
- Fixes a Houdini crash/freeze on exit if Redshift is not initialized
- Adds new 'Redshift_RVStartStop' and 'Redshift_RVRender' hscript commands to Houdini
- Adds Hydra support for Solaris 19.0.622 and drops support for 19.0.531
- Fixes a Hydra problem with velocity motion blur with varying point counts
- Fixes a Hydra problem while working with velocity grids in Houdini vdb primitives
- Adds Katana support for overscan and live rendering data to the custom display drivers
- Adds Blender support for multiple UV maps, vertex colors and tangents data
- Fixes a tiled texture error because of UDIM tag in Blender image file path
- Enables the Round Corners feature for CPU rendering
- Fixes a Redshift CPU crash on shutdown when not fully initialized
- Fixes a bug that could cause random crashes for certain materials
- Fixes new Standard Material bug that prevented transmission from working in conjunction with SSS
- New diffuse model 'Lambertian Spheres' now supports back-faced lighting
Redshift is available for Max 2015 to 2023 and costs $264 per year. A demo version is available here.
28.05.2022 - Commercial
Plugin Update: Utilities
Changes for v2.3 are:
- You can replace materials/maps/bitmaps [By Class/By Name/By Bitmap Name] with another equal one
- Fixes an error when working with deleted objects without refreshing the script
- Selecting by [Name/Bitmap Name] in [Apply to All Objects] Mode now works properly
- Adds the version number to the script title
Universal Select By is available for Max 2016 to 2023 and costs $15.
28.05.2022 - Commercial
Plugin Update: Renderers
Changes for v2021.1.5 - 12.19 are:
- Updates to Octane Render 2021.1.5b
- Fixes VDB cloud point display in Max viewport with non ansi filenames
- Fixes missing updates in Quick mode for non movable proxy objects
OctaneRender is available for Max 2013 to 2023 and costs €699 per year. A demo version is available here.
25.05.2022 - Commercial
Plugin Update: Renderers
Changes for v1.0.26 are:
- The REDS algorithm has a new metropolis-like extension for both local and Sun&Sky emitters
- Updates the anti-firefly feature
- Several bug-fixes
- The license check has been disabled until September 2022
Dali Renderer is available for Max 2018 to 2022 and costs $150 per year. A demo version is available here.
15.05.2022 - Commercial
Plugin Update: Utilities
Changes for v3.18.16 are:
- Improves default settings for creating PBR materials from images and Substance SBSAR files
- Adds support for CoronaPhysicalMtl for creating PBR materials from images and Substance files
- Adds the ability to customize masks for creating PBR materials from images
- Adds the ability to flexibly customize PBR materials created from images
- Adds the ability to bulk-change texture size for the created PBR materials
- Adds the ability to change texture size for the created Substance map
- Adds the ability to reuse categories from a replaced material to the new one
- Fixes some minor issues with the Converting Images tool
- Fixes an issue with converting models to Final Render proxies in Max 2022 and above
- Fixes a bug with opening VRMAT library files
Project Manager is available for Max 2014 to 2023 and costs $60. A demo version is available here.
15.05.2022 - R2023
Plugin Updates: Plugin recompiles for Max 2023 from iCube R&D Group
iCube R&D Group have recompiled most of their plugins for Max 2023.
The following plugins are now available:
- CityTraffic v2.037
- MultiScatter v1.626
- VRayPattern v1.085
- SplineLand v1.052
15.05.2022 - Commercial
Plugin Update: Utilities
Changes for v15.75 are:
- Adds support for Max 2023
- Adds support for Maya 2023
- GLTF now exports curves
- Fixes GLTF positioning problems that may occur on certain transformations
- Fixes an occasional Blender crash with some files
Polygon Cruncher is available for Max 2009 to 2023 and costs $129. A demo version is available here.
13.05.2022 - Commercial
Plugin Update: Animation
Changes for v4.5.5 are:
- Adds support for Max 2023
- Adds support for Cinema 4D R26
- Adds support for Unreal Engine 5.0.1
- Fixes a very rare crash when building the internal resource list
- Fixes an Unreal issue where importing actors with skeleton animations took too long
- Fixes an Unreal issue where textures would be incorrectly imported as virtual textures
- Packaging projects is now supported in Unreal Engine 5 too
Anima is available for Max 2014 to 2023 and costs €279. A demo version is available here.
07.05.2022 - Commercial
Plugin Update: Renderers
Changes for v3.5.02 are:
- Fixes a crash in OpenImageIO caused by PSD files with non-raster layers
- The Maya DLL is now correctly qualified as an Extension
- Fixes a Maya issue with OSL shader changes not showing in the next render
- Fixes a Maya issue where rendering XGen IGS caused a crash
- Changes to the renderDensityMultiplier attribute on an IGS node in Maya are now updated in IPR
- Improves C4D image drag-and-drop in nodes so the new texture node inherits the image filename
- Fixes a C4D issue where an already cached material preview would be re-rendered
- Improves the Houdini USD output VOP node
- Adds a new Houdini env. variable to control the reset of non-available color spaces in VOP nodes
- The default Redshift Standard Material is now created inside the Houdini material builder nodes
- Fixes several Houdini warnings reported while cooking nodes like the Filecache SOP
- Fixes a Houdini problem with the RenderView scale factor parameter when working with render maps
- Fixes a Hydra problem with the viewport camera updating
- Final fix for the Hydra render crash when a handle is visible related to the selection buffers
- Fixes a Hydra crash when rendering scenes in DebugVerbose log mode
- Adds Blender support for the new 'Standard Material'
- Adds Blender support for the new 'Material Layer' and 'IOR To Metal Tints' nodes
- Fixes an error with animated cameras when rendered from the Blender command line
Redshift is available for Max 2015 to 2023 and costs $264 per year. A demo version is available here.
03.05.2022 - R2023
Plugin Updates: Plugin recompiles for Max 2023 from Grant Adam
Grant Adam has recompiled all of his freeware and commercial plugins for Max 2023. A list of what is available can be found here.
03.05.2022 - Commercial
Plugin Update: Import / Export
Changes for v1.84 are:
- Adds support for Max 2023
- Fixes a bug where texture paths would not be created
Din3D Importer is available for Max 2010 to 2023 and costs €59. A demo version is available here.
01.05.2022 - Commercial
New Plugin: Import / Export
MaxPDB v1.0 from Boomer Labs
MaxPDB lets you import PDB files directly into Max, providing a multitude of rendering and visualization options. Atoms can be displayed as particles, geometry or bonds.
MaxPDB is available for Max 2022 to 2023 and costs $500. A demo version is available here.
01.05.2022 - Commercial
Plugin Update: Utilities
Changes for v2.0 are:
- Removes the Global Arrays from the previous update
- The script now automatically selects target objects when executing search
- Replaces the [Select] button with a [Clear] button
- Adds a property editor (with search field) to change any property of the selected class
- Adds counts to ClassList items
- Adds [_All*] and [_Selected*] to the Class List
- Adds [Position, Rotation, Scale, WireColor, Name] to object properties
- Adds [Name] to materials/maps/modifiers properties
- Adds various ways of incrementing values, both randomly and calculated
- Renaming objects/materials/maps now always adds a number at the end
- You can now start to increment names from a specific number
- Randomize/increment transform can now be done in multiple ways
- Adds the ability to change/clear a property inside arrays
- There are now no spinners, so all numbers should be typed into the textBox
- There is now NO Filter when picking objects, so pick carefully
- You can no longer use 0/1 to change BooleanClasses, you have to use True/False or On/Off
- If [Keep] is unchecked, [Apply to selected] always applies the change to the current selection
- When applying a new material/map with a sub-material, you can now keep the old one as the sub
- When clearing material/map by class, it can now be replaced with one of its sub-materials
Universal Select By is available for Max 2016 to 2023 and costs $25.