Warning: Undefined array key "sort" in /var/www/vhosts/qoxnsdzi.host284.checkdomain.de/maxplugins.de/list_com.php on line 3
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Vu Nguyen | MCG Mirror Morph v1.01 |
R2016 R2017 R2018 R2019 | $10 |
Description | |||
This MCG will mirror the form of your geometry across an axis for creating morph targets. The Form/Shape is mirrored, not the geometry itself or vert IDs as this would render the targets useless. The geometry's form/shape should be symmetrical (pivot centred) but vertex distribution does not have to be symmetrical. Modify your target and the mirrored result is updated live, not like a static mirror/skinwrap method. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Vu Nguyen | MCG BSh v1.01 |
R2016 R2017 R2018 R2019 | $5 |
Description | |||
This MCG creates a bounding shape around your Spline. It was originally designed for splines, but you can use it for Mesh as well. This has the advantage over BBox as BBox cannot conform to the contours of your objects. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Vu Nguyen | MCG Looper v1.0 |
R2016 R2017 R2018 R2019 | $7 |
Description | |||
This MCG will blend the last few frames of your (vertex) animated mesh so that it will create a seamless loop. It works directly on your mesh as a modifier, so there is no need for 'cloning' around. You can also adjust the Start/End of the animation easily. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Vu Nguyen | MCG Pixelize Spline v1.02 |
R2016 R2017 R2018 R2019 | $5 |
Description | |||
This MCG will pixelize a closed spline, ie. your path will be populated with 'blocks' in a grid formation. Custom objects can be used such as hexagons, spheres, etc. You can progressively populate your path in either direction. It works best on CLOSED paths, for open paths you will need to use a single spline path. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Vu Nguyen | MCG Cell Raiser v1.0 |
R2018 R2019 | $10 |
Description | |||
This MCG treats each polygon as a cell and creates cell walls and an inflated nucleus effect. It can also be used for architectural purposes with irregular panels (or plain old regular panels). No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Vu Nguyen | MCG LaserRayser v1.0 |
R2016 R2017 R2018 R2019 | $5000 |
Description | |||
This MCG creates a laser printing effect, building up your model like a 3D printer. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Vu Nguyen | MCG IBreakaYouFace Pro v1.04 |
R2016 R2017 R2018 R2019 | $5 |
Description | |||
This MCG breaks up the faces of your geometry and allows an Effector to control numerous mograph animation and transition effects. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Vu Nguyen | MCG Simple Braid v1.0 |
R2016 R2017 R2018 R2019 | $10 |
Description | |||
This MCG object makes it easy to create a simple 3-strand braid. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Vu Nguyen | MCG Fluted Column v1.02 |
R2016 R2017 R2018 R2019 | $5 |
Description | |||
This MCG creates fluted column geometry with lots of controls so you are not stuck with a static pre-made column. It's worth noting that it only creates the main shaft of the column, not the ornate base or top. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Vu Nguyen | MCG Assemble Objects v1.0 |
R2016 R2017 R2018 R2019 | $10 |
Description | |||
This MCG will assemble your objects from one state to another. It uses Transform Matrices so do *not* use it for skinned/character animations, it is for object transforms only. No demo version available. 32-bit: No 64-bit: Yes |