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Author / WWW | Name / Download | Plugin Type |
Peter Watje | EditSpline 2 v1.56b 101 KB |
Modifier |
Compiled / Description | ||
15.03.1998 A rewrite of the original that fixes some of the shortfalls. |
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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | Proteus Modifier v1.0 116 KB |
Modifier |
Compiled / Description | ||
11.08.1998 Used to turn an ordinary piece of geometry into a renderable Metasurface for use with the Proteus plugin from Sisyphus. |
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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | Material by Element v2.5 49.8 KB |
Modifier |
Compiled / Description | ||
12.08.1998 Allows you to control the assignment and animation of materials at the sub-object level. Useful for turning lights on and off in the windows of a building. |
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Sisyphus Software | Squeeze v2.5 49.8 KB |
Modifier |
Compiled / Description | ||
12.08.1998 Squeeze is a lot like Squash except that it... squeezes. |
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Author / WWW | Name / Download | Plugin Type |
Speuger & Gwot | UVW Edit v1.0 83.7 KB |
Modifier |
Compiled / Description | ||
14.04.1999 This is a rewrite of the original UVW Unwrap modifier for Max 2. It functions exactly as the original unwrap modifier but with the added functions of weld/break, mirror selected and fixed rotate selected mapping verts. |
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Author / WWW | Name / Download | Plugin Type |
Stan Melax | PolyChop v2.0.0.02 13 KB |
Modifier |
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19.02.1999 A polygon reduction plugin. |
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Third Wish Software | MagpiePro/MAX v0.91b 71.6 KB |
Modifier |
Compiled / Description | ||
07.06.1998 A plugin that enables seamless communication between Magpie Pro and Max. |
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Author / WWW | Name / Download | Plugin Type |
Tom Plunket | Skeleton v1.0 23.7 KB |
Modifier |
Compiled / Description | ||
01.06.1998 This is a mesh deformer, kinda like Physique but without the fancy user interface. It should work well enough for most people. Basically your 'bones' are geometric primitives that are hanging out in the world. I should write a little page on this, but take the Character Studio baby, put a sphere around his head, boxes around his torso and body and legs, hit the 'assign bones' button, choose these objects, and move them around. |