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100 records match your query.
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | H3T Material v2.1 2.43 MB |
Material |
Compiled / Description | ||
02.06.2009 A special material which is used to set attributes when exporting H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API. |
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Author / WWW | Name / Download | Plugin Type |
Itoo Software | ColorEdge v1.0.4 857 KB |
Material |
Compiled / Description | ||
09.04.2024 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | BerconMaps v3.03 1.44 MB |
Material |
Compiled / Description | ||
15.04.2012 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray). |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | Bercon MetaballTex v1.0 229 KB |
Material |
Compiled / Description | ||
12.05.2010 This shader can be used to correctly map, color and texture the implicit surfaces created by BerconMetaBalls. It was developed for use with the Colorflow operator for Particle Flow Tools: Box#3, which was developed as part of the SuperFlow project. This plugin only works together with V-Ray, you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi / George Rolfe | BerconMaps v3.04 1.92 MB |
Material |
Compiled / Description | ||
11.04.2014 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray). |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | InfoTexture v4.05.2008 81.5 KB |
Material |
Compiled / Description | ||
12.04.2008 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | UVW to RGB v4.05.2008 50.6 KB |
Material |
Compiled / Description | ||
12.04.2008 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Warp Texture v4.05.2008 52.5 KB |
Material |
Compiled / Description | ||
12.04.2008 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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Author / WWW | Name / Download | Plugin Type |
Laurens Corijn / Robbert-Jan Brems | Xoliul Shader v2.0 29.5 MB |
Material |
Compiled / Description | ||
03.02.2013 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Clean, readable code that is easy to follow for those wanting to learn - 3 lights support - All the regular stuff like diffuse, spec, gloss, normal and glow maps - Correct additive specular calculation - Better glossmap control with offset and range parameters - Alternative Half Lambert shading model, like in TF2 - Extensive Fresnel effects like rimlight and cubemap reflections - Object-space normalmap support, since there aren't many shaders for that - Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher) - Image Based Lighting with cubemaps, for better ambient conditions - Blurry reflections controllable by glossiness map - and more... |
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Author / WWW | Name / Download | Plugin Type |
Luigi Kavijian / Drew Watts | DOTA2 Hero Shader v2.3 44.5 KB |
Material |
Compiled / Description | ||
25.01.2014 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Half-lambert diffuse term with controllable falloff - Additive rimlighting for make your models pop - Phong speculars - Mask support, as seen on DOTA2 - All of the fancy effects that Valve uses :o) For the latest updates and more information about the shader, head over to the thread at the Polycount forum. |