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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Disperse/Refract v1.0 22.5 KB |
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27.02.2009 This texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing. |
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Mark Williams | Graph v0.9 31.7 KB |
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27.02.2009 This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Mosaic v1.0 27.8 KB |
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27.02.2009 This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Pen v1.1 258 KB |
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27.02.2009 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. |
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Mark Williams | Scratch v1.2 33 KB |
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26.02.2009 This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map. |
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MoPho Games | PBRTK v0.2 1.13 MB |
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28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | 3D Painter Prototype v1.02 87.3 KB |
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18.03.2009 This is a 3D Painter that lets you paint into a bitmap or vertex colors. The bitmap painter is implemented as a material while the vertex painter is implemented as modifier. Other than that they both have the same painter tools and behave the same way. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Cellular 2D v1.0 45.7 KB |
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27.02.2009 A 2D implementation of the Cellular map so you can see it in the viewports. |
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Peter Watje | Texture Map Blender v1.02 23.6 KB |
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19.03.2009 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Noise 2D v1.1b 41.1 KB |
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19.03.2009 The same as the Noise map that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |