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Author / WWW | Name / Download | Plugin Type |
Heiko Achilles | Mesh Army Knife v1.82 4.94 MB |
Modifier |
Compiled / Description | ||
15.07.2016 Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features: - Leaner Interface - Options are saved - Better Navigation in command modes - Properties Checkboxes - Attach and Attach List - Vertex Target weld UV correction - Target weld color correction - Hidden Edges unselectable in Objects with 'Edges Only'-flag - VisEdges Mode - New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis - New detach buttons and detach details - New Subobject Levels 'UV Faces' and 'UV Polys' - New UV command mode 'Turn' - New UV command mode 'Map' - New spinner 'Offs' - New Button 'SelThis' - Fixed Edit Mesh mapping bug - Fixed Edit Mesh Vertex Color Bug - New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools For a full description of all the features, take a look here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Itoo Software | Clone v2.4 394 KB |
Modifier |
Compiled / Description | ||
09.04.2024 Clone is a modifier used to create replicated objects, similar to the Array tool in Max but parametric. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | BindPoints v2.26.2009 127 KB |
Modifier |
Compiled / Description | ||
26.02.2009 This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Josef Wienerroither / Autodesk, Inc. | SkinFix v1.0 1.38 MB |
Modifier |
Compiled / Description | ||
21.06.2012 This fixes some bugs in the shipping Skin modifier when using Mirror Mode. - Max 2009: fixes a crash when pressing the 'Mirror Mode' button - Max 2009 to 2011: Fixes the blue 'dots/vertices' not displaying in 'Mirror Mode' 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Klunk | UVW XForm Extended v1.0 14.8 KB |
Modifier |
Compiled / Description | ||
23.12.2012 This is an extended version of the shipping UVWXForm modifier which adds 'MaterialID only' functionality. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Lifemode Interactive, Ltd. | LifeStudio:HEAD Player v2.7.0.2 10.4 MB |
Modifier |
Compiled / Description | ||
30.06.2009 The LifeStudio:HEAD Player allows you to evaluate LifeStudio:HEAD animations in Max scenes (ready-made demo scenes are included). The Player is a restricted version of the full-function LifeStudio:HEAD plugin. Note: the Player only allows you to playback the already inserted LifeStudio:HEAD animations, you can't add LifeStudio:HEAD animations to your own Max scenes. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
LittleLordPotala | VoroFrag v2.5a 2.71 MB |
Modifier |
Compiled / Description | ||
14.09.2020 VoroFrag is a Voronoi fracturing modifier. It supports convex, concave and hollow meshes, and can fragment open sufaces without creating a volume. It allows the creation of gaps between fragments, as well as letting you detach fragments into separate nodes. It also respects mapping coordinates, material IDs and normals. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mankua | UVW Frame v1.0 537 KB |
Modifier |
Compiled / Description | ||
27.08.2010 UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | UVW Frame v1.0 868 KB |
Modifier |
Compiled / Description | ||
06.11.2021 UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | Texture Layers v2.0 10.6 MB |
Modifier |
Compiled / Description | ||
07.11.2021 Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping. More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository. 32-bit: Yes 64-bit: Yes |