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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | MaxDotNet v1.2.8.0 7.4 MB |
Utility |
Compiled / Description | ||
08.04.2011 This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#). The benefits of writing plugins or scripts this way are: - The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc. - Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation - Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition - Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs - Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development - Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption. Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
MAXON Computer GmbH | BodyPaint 3D R14 to Max Exchange v1.1 296 KB |
Utility |
Compiled / Description | ||
03.07.2012 The BP<->MAX exchange plugin supports conversion of complete Max scenes, including objects, hierarchies, lights, cameras, common material properties and UV tags. The scene is translated from Max to BodyPaint 3D with the click of a button, and the results of painting and UV manipulation are passed to Max with another click. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
NaturalPoint, Inc. | ARENA MoCap Utility v4.1 Beta 1 640 KB |
Utility |
Compiled / Description | ||
27.03.2013 This utility allows you to do real-time streaming and recording using the ARENA Motion Capture Software in Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
NeL Development | NeL Tools v0.10.0 11 MB |
Utility |
Compiled / Description | ||
30.10.2014 This is a collection of utilities and modifiers for creating content for online universes made using NeL, a toolkit for the development of massively online universes. NeL provides the base technologies and a set of development methodologies for the development of both client and server code, and contains a 3D engine, a network engine and a sound engine. NeL works on on Windows, Linux and Mac under the GNU General Public License. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Oleksandr Kramer | VrayMultiStageRender v2.1.33 1.5 MB |
Utility |
Compiled / Description | ||
02.04.2018 This is a utility for rendering animations and static scenes in 2 stages from an animated camera. The first stage calculates the LightCache in fly-through mode and the Irradiance Map in incremental add to current map mode for the entire scene. The second stage is the final rendering. This approach allows all frames to receive the same high-quality Irradiance map in less time. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Scatter v1.63 45.5 KB |
Utility |
Compiled / Description | ||
18.03.2009 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
PineappleWare | FisheyeRender v4.0 43.1 KB |
Utility |
Compiled / Description | ||
30.12.2009 FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max. The FREE version has restrictions like not being able to render multiple frames at a time. The PRO version offers a variety of additional features and a lot of flexibility needed in the production of fulldome movies. The FREE version supports up to 32-bit color (8 bits each for R, G, B, and Alpha). The PRO version also supports Z-buffer output. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rotem Shiffman | VFB+ v2.81 1.04 MB |
Utility |
Compiled / Description | ||
15.06.2019 VFB+ (Virtual Frame Buffer) is an advanced frame buffer for Max. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow. Best of all, it all happens right in the VFB, saving you the cumbersome process of cloning multiple frame buffers just to check out changes, or opening your render in external image editing software to test out color adjustment options. It works with any renderer which uses the Max frame buffer, e.g. Mental Ray, iRay, FinalRender, V-Ray and Corona (when not using their custom VFB). 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Siim Annuk | Racer DOF Exporter v0.4 613 KB |
Utility |
Compiled / Description | ||
08.05.2011 Exports geometry from Max to the .DOF file format used by Racer, a free and open car simulation project created by Ruud van Gaal. At the moment there is only a 64-bit version for Max 2010, hopefully the others will follow. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
SimLab Soft | SimLab Composer Integration v11.0 22.5 MB |
Utility |
Compiled / Description | ||
06.04.2021 The SimLab Composer integration plugin acts as a middle layer between Max and the SimLab Composer app. It allows you to keep an active link for keeping data in sync across Max and SimLab Composer, and gives you the ability to transfer your Max scene to SimLab Composer at anytime during your Max session. 32-bit: No 64-bit: Yes |