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115 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | LightWave Object Importer v1.015.1 14.4 MB |
Import / Export |
Compiled / Description | ||
11.02.2020 This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment). |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | MD3 Importer v1.0.0.6 79.9 KB |
Import / Export |
Compiled / Description | ||
12.09.2010 Allows Max to import static MD3 files including texture coordinates. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | GLM Importer v1.0.0.6 53.2 KB |
Import / Export |
Compiled / Description | ||
12.09.2010 This plugin allows Max to import Ghoul2 models (.glm), as used in the game Soldier of Fortune II. |
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Author / WWW | Name / Download | Plugin Type |
Hypercosm, LLC. | Hypercosm Teleporter Free v3.0 6.16 MB |
Import / Export |
Compiled / Description | ||
16.10.2010 The free version of Hypercosm Teleporter allows you to start web publishing your 3D models created in Max. Hypercosm Teleporter allows you to convert your models into compact 'view only' files that can easily be distributed on the web and is quick and easy to download, install, and use. |
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Author / WWW | Name / Download | Plugin Type |
Ivan Shishkin | YAE Model Importer v1.0 269 KB |
Import / Export |
Compiled / Description | ||
15.04.2011 This plugin allows you to import models from the Russian game You Are Empty into Max. |
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Author / WWW | Name / Download | Plugin Type |
Ivan Shishkin | Metro 2033 Importer v1.0 585 KB |
Import / Export |
Compiled / Description | ||
26.06.2013 This plugin allows you to import resources from the games Metro 2033: Fear The Future and Metro: Last Light. |
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Author / WWW | Name / Download | Plugin Type |
Jon Watte | kiloWatt X-port v1.5.0 10.5 MB |
Import / Export |
Compiled / Description | ||
16.05.2010 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales. |
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Author / WWW | Name / Download | Plugin Type |
Kerrax | KrxImpExp v1.0 Build 20110413 1.83 MB |
Import / Export |
Compiled / Description | ||
13.04.2011 KrxImpExp is a collection of open source import and export plugins for the games Gothic and Gothic II. These plugins are intended for modders and allow you to import and export 3DS files to / from 3D Editor, as well as importing and exporting ASC files. These 3DS and ASC files are used for creating or editing 3D models (armor, weapons, characters, monsters, levels, etc.) The plugins also let you import three internal 'Gothic' file formats: MSH (compiled mesh), MRM (multi-resolution mesh), ZEN (zengin world). |
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Author / WWW | Name / Download | Plugin Type |
Knife Edge Software | KEmax v1.0 19.5 MB |
Import / Export |
Compiled / Description | ||
21.02.2012 Allows Max to export *.KEX and *.G3X files for use with the R/C simulator RealFlight Generation 3. KEX files are for custom models, and G3X files are for sharing aircraft variants, color schemes, and new vehicles. |
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Author / WWW | Name / Download | Plugin Type |
Lukas Cone | RevilMax v1.8.1 573 KB |
Import / Export |
Compiled / Description | ||
01.06.2021 RevilMax is an RE Engine and MT Framework importer. It currently supports loading animations (.mot.65, .mot.78, .mot.458) and motion lists (.motlist.95, .motlist.99, .motlist.486) from the RE Engine and LMT, TML from the MT Framework. |