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Author / WWW | Name / Download | Plugin Type |
NetAllied Systems GmbH / The Khronos Group Inc. | OpenCollada v1.6.67 98.7 MB |
Import / Export |
Compiled / Description | ||
14.11.2018 This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. The official COLLADA web site is here. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. |
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Author / WWW | Name / Download | Plugin Type |
Oak3D | Oak Animation XML Exporter v0.5.9 782 KB |
Import / Export |
Compiled / Description | ||
02.11.2012 Exports skeletal animation infos to an XML file which can be loaded using Oak3D's okSkAnimation object. |
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Author / WWW | Name / Download | Plugin Type |
Oak3D | Oak Model XML Exporter v0.5.9 2.34 MB |
Import / Export |
Compiled / Description | ||
02.11.2012 Exports mesh position, normals, material and skin data to an XML file which you can either parse yourself or load it using Oak3D's okModel object. |
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Author / WWW | Name / Download | Plugin Type |
Pandasoft | Panda DirectX Exporter v6.2011.72.0 191 KB |
Import / Export |
Compiled / Description | ||
11.09.2011 Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file. Supported features include: - Mesh vertices - Mesh normals (optimized list) - Mesh material list - Mesh texture coordinates - Mesh faces - Vertex colours - if they are set in Max - Materials (uses [Standard] Max diffuse map as DX texture map) - Material textures - bitmap conversions to .bmp, .jpg, .png and .tga - Text/Binary Mode/Compressed X file - X File frames - with full hierarchy - Animation - Skinning using CS Physique and Max bones/skinning (not Biped) - Left handed axis conversion |
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Author / WWW | Name / Download | Plugin Type |
PiBoSo | EDF Export v1.0 5.93 MB |
Import / Export |
Compiled / Description | ||
20.03.2015 This plugin allows you to export scenes and models from Max to the EDF file format (skydomes), MAP file format (track geometry, textures and lighting) and TRP file format (track collision data) used by the games Kart Racing Pro, GP Bikes, World Racing Series and MX Bikes. The plugins are part of the TrackTools package. |
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Author / WWW | Name / Download | Plugin Type |
Pop N Fresh | Quake 3 Arena Model Export v0.5b 17.9 KB |
Import / Export |
Compiled / Description | ||
01.06.2009 Like the name says, export models in the MD3 file format originally used Quake 3 Arena. Thanks go to Nash for recompiling this for Max 2010. |
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Author / WWW | Name / Download | Plugin Type |
Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.13 MB |
Import / Export |
Compiled / Description | ||
16.09.2023 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) |
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Author / WWW | Name / Download | Plugin Type |
qiutaoleo | MD5 Exporter v1.11 42 KB |
Import / Export |
Compiled / Description | ||
16.01.2014 Allows Max to export to the MD5 file format (both *.md5mesh and *.md5anim). The MD5 file format is a proprietary (but open) format for 3D models and animations by iD Software. |
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Author / WWW | Name / Download | Plugin Type |
Randall Hand | PLY File Importer v1.01 27.6 KB |
Import / Export |
Compiled / Description | ||
23.08.2010 This plugin enables import of Stanford PLY models into Max, handling both Binary and ASCII PLY types. Unlike the PLY import plugin from HabWare for Max 8, the memory leaks have been fixed and now several hundred PLY files can be imported at a time without incident. |