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126 records match your query.
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Author / WWW | Name / Download | Plugin Type |
Blake Robinson | GEO Import/Export v1.0 48.9 KB |
Import / Export |
Compiled / Description | ||
15.05.2009 Allows you to import and export Battlezone GEO files to and from Max. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Blake Robinson / Pandemic Studios | XSI Exporter v1.0 19.6 KB |
Import / Export |
Compiled / Description | ||
15.05.2009 Updated version of the official Pandemic Studios XSI exporter. Allows you to export 3D models you create into XSI format, which can be used in Battlezone 2. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Bolthouse Software | Unwrap3D Importer / Exporter v3.50.69 4.82 MB |
Import / Export |
Compiled / Description | ||
03.05.2023 Allows Max to import and export files for Ultimate Unwrap3D, a specialised tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Bruno Heidelberger | Cal3D Exporter v1.7.4 2.06 MB |
Import / Export |
Compiled / Description | ||
02.10.2019 This plugin exports skeletal based character models and their animations from Max into cal3d files. Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Bruno Heidelberger | Cal3D Exporter v1.7.4 3.89 MB |
Import / Export |
Compiled / Description | ||
02.10.2019 This plugin exports skeletal based character models and their animations from Max into cal3d files. Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Bruno Heidelberger / IMVU Inc. | IMVU Cal3D Exporter v0.9.1 2.85 MB |
Import / Export |
Compiled / Description | ||
15.04.2010 This is a Max exporter for IMVU (an avatar-based social network and virtual world) based on the Cal3D Open Source code. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Cannonfodder | Half-Life 2 SMD Exporter v2.04 105 KB |
Import / Export |
Compiled / Description | ||
11.02.2011 This is a modified version of the Valve SMD exporter which exports Half-Life 2 SMD's from Max. It supports Physique, Skin, and Bones Pro, as well as blending of vertices. Also included is a compiled version of the Valve VTA exporter used in creating facial animations using the morpher modifer. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Cannonfodder | Half-Life 2 SMD Importer v0.1.3a 24 KB |
Import / Export |
Compiled / Description | ||
12.01.2011 This plugin imports Half-Life 2 SMD's. It can load both reference and animation SMD's. It supports weights in the SMD file and will create a skin modifer for the reference model, it can also rebuild the smoothing groups from the vertex normals in the SMD file although this can take some time if the model is large. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Chris Rodgers | OSG Exporter v0.9.7.1 1.61 MB |
Import / Export |
Compiled / Description | ||
02.11.2009 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. This version has the following modifications compared to the original OSG plugin source (v0.9.6): - LOD, DOF, Switch and Group node positions now matter in the scene - LOD, DOF, Switch and Group node helpers play an active part in the Max scene hierarchy - Adding multiple objects to an OSG node helper now has smart filtering - The LOD UI now allows you to easily change the order of the LODs It is very possible that these modifications have now been added to the official OSG Exporter here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
CMU Entertainment Technology Center | Panda3D Importer / Exporter v1.9.2 83.1 MB |
Import / Export |
Compiled / Description | ||
01.04.2016 Exports Max scenes to the .EGG file format used by Panda3D, and also includes an EGG file importer. 32-bit: Yes 64-bit: No |