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126 records match your query.
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Author / WWW | Name / Download | Plugin Type |
aap | RWio v3.4c 2.65 MB |
Import / Export |
Compiled / Description | ||
09.05.2024 This is a RenderWare DFF importer and exporter for Max with support for GTA. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Achille Peternier | MVE Exporter v1.6.6a 5.97 MB |
Import / Export |
Compiled / Description | ||
12.08.2009 Exports Max scenes to the MVisio Entity (.MVE) file format used by MVisio, a modern 2D/3D graphics engine. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Advance Software | Infinity Exporter v1.0 Build 2437 153 MB |
Import / Export |
Compiled / Description | ||
23.08.2024 Infinity is a 3D internet browser, and the Infinity Professional Development Kit contains an export plugin to convert your Max scenes to the format used by Infinity. At the moment Infinity is in a public beta testing phase, and Infinity Pro will eventually be commercial, although I have no idea of pricing at the moment. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Crosswalk v2014.0 106 MB |
Import / Export |
Compiled / Description | ||
04.04.2013 Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | FBX 2013.3 Importer/Exporter 3.16 MB |
Import / Export |
Compiled / Description | ||
17.09.2012 This plugin allows all types of data to be packaged into one file format that can be used by most of today's 3D authoring software. The FBX format allows most 3D data types to flow effortlessly between different software applications. Supported data includes all major NURBS and polygon surface types, keyframe and mocap animation, shapes and morph targets, materials and textures, lights, cameras, hierarchical information and character animation data including IK, envelopes and deformations. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
AwingSoft | Awakening Ani Exporter v0.1 6.91 MB |
Import / Export |
Compiled / Description | ||
23.03.2011 Allows Max to export bones animation to the *.ANI file format used by AwakeningII, a program for creating interactive 3D presentations. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
AwingSoft | Awakening Tri Exporter v0.1 6.91 MB |
Import / Export |
Compiled / Description | ||
23.03.2011 Allows Max to export scenes to the *.TRI file format used by AwakeningII, a program for creating interactive 3D presentations. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Bastien Bourineau / Arkeon | Easy Ogre Exporter v3.2.2 46.3 MB |
Import / Export |
Compiled / Description | ||
01.12.2019 The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include: - One click export from the Max export menu > Ogre scene - DotScene|.scene export - Manage all Ogre versions - Exports node hierarchy - Exports node animations - Mesh binary export for each object in the scene - A shared or dedicated geometry option - Vertex colors - Normals - Multiple UV sets - Tangents - Edgelist - Poses from the Max morpher - Skeletons - Multiple skeleton animations - Multiple root bones - Standard structures and biped - Animations from the main track separated by time tags - Animations separated from the motion mixer (if available) - Node animations from the main track / motion mixer for each node in the dot scene - Pose animations from the main track or from the motion mixer - Morph vertex animations from the main track or from the motion mixer - Standard materials conversion - Architecture materials conversion - Mentalray Arch / Design materials conversion - Ambient, diffuse, specular and self illumination colors - Specular level - Multiple textures - Multiple UV's - Transparency level - Material options like 'double sided' or 'wire' - Auto shader generation for pixel lighting and normal/specular maps/ref cubemap - Automatic basic technique for non-supported hardware when shaders are used - Optional texture conversion to DDS format with size optimization - Lights and cameras - Automatic unit conversion to meters - Automatic LOD generation - Small UI for a minimum of settings The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Blake Robinson | VDF Import v1.0 48.9 KB |
Import / Export |
Compiled / Description | ||
15.05.2009 Allows you to import Battlezone VDF files from the game into Max. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Blake Robinson | SDF Import v1.0 48.9 KB |
Import / Export |
Compiled / Description | ||
15.05.2009 Allows you to import Battlezone SDF files from the game into Max. 32-bit: Yes 64-bit: No |