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Author / WWW | Name / Download | Plugin Type |
Josef Wienerroither / Autodesk, Inc. | Edit Poly Modifier NC v1.0 3.87 MB |
Modifier |
Compiled / Description | ||
04.06.2012 This is a recompile of Max's Edit Poly modifier, the difference being that the Caddies are now disabled by default (NC = No Caddies), and the old-style pre-Max 2011 windows are used again for operations like 'Bevel', 'Inset' etc. Additionally, Josef has added a MAXScript property which allows toggling the Caddies on or off again. He has included a macroscript which allows you to do just this during runtime. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
LittleLordPotala | VoroFrag v2.5a 2.71 MB |
Modifier |
Compiled / Description | ||
14.09.2020 VoroFrag is a Voronoi fracturing modifier. It supports convex, concave and hollow meshes, and can fragment open sufaces without creating a volume. It allows the creation of gaps between fragments, as well as letting you detach fragments into separate nodes. It also respects mapping coordinates, material IDs and normals. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | UVW Frame v1.0 868 KB |
Modifier |
Compiled / Description | ||
06.11.2021 UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | Texture Layers v2.0 10.6 MB |
Modifier |
Compiled / Description | ||
07.11.2021 Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping. More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Markus Boos | CameraMapGemini v0.16 beta 637 KB |
Modifier |
Compiled / Description | ||
29.11.2011 This is a new camera map modifier that makes your Max projection work more flexible, more stable and easier to manage. It overcomes the limitations of all currently available camera projection modifiers and finally allows you to use projections that no longer rely on having the same resolution and/or image aspect ratio as the rendered output image. Features include: - Supports up to 10 individual projections in 1 modifier - Projection resolution settings are independent from render resolution - All projections can be toggled on / off individually within the modifier - Projection camera names are clearly visible in separate scrolling text field - Projection cameras are directly selectable in the modifier panel - Acts like a WorldSpace Camera Map modifier (accounts for object / camera transformation) - Being a regular ObjectSpace modifier, other modifiers still can go on top - More stable than the Max default Camera Map object space and world space modifiers - Works properly as an instanced modifier - All parameters exposed and controllable via MAXScript - Option to act as an object space modifier so that projections are frozen at a certain frame - Each projection can have its own map size - Per pixel rendering supported by custom CameraMapGeminiMap - Additional controls for projection angle threshold, toggles for projecting on back faces and faces behind the camera 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Object ID v1.0 31.7 KB |
Modifier |
Compiled / Description | ||
26.05.2012 This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Linked XForm+ v0.5 25.5 KB |
Modifier |
Compiled / Description | ||
21.10.2011 This is basically a spiffed up version of the Linked Xform modifier. All bones in the system are equally weighted and have a radial influence from the center of the bone. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Selection Cache Modifier v1.0a 146 KB |
Modifier |
Compiled / Description | ||
11.04.2014 This is basically the same as the Point Cache modifier except it records the vertex selection data. It also has the ability to accumulate the selection so you can do all sorts of neat deformation effects. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Blob Mod v1.2 45.7 KB |
Modifier |
Compiled / Description | ||
28.04.2011 Blob Mod is a simplistic metaball modifier. Basically at every vertex of a mesh it will place a metaball. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Camera Map Animated v1.0 26 KB |
Modifier |
Compiled / Description | ||
28.04.2011 This modifier works exactly like the normal Camera Map modifier that ships with Max except that when the camera is animated the mapping is recomputed. 32-bit: Yes 64-bit: Yes |