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Author / WWW | Name / Download | Plugin Type |
BlurDev | Transform Cache v1.0 454 MB |
Controller |
Compiled / Description | ||
21.08.2018 This is a cache controller that works at the transform level instead of the vertex level - good for working with non-deforming objects and much lighter than PointCache. 32-bit: Yes 64-bit: Yes |
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David Baker | Motion2 v1.0 110 KB |
Controller |
Compiled / Description | ||
11.04.2014 This is exactly the same as the motion.dlc that ships with Max, except that it adds another 16 MIDI tracks to the controller. You'll need to rename the file called 'motion.dlc' in the Max stdplugs folder to 'motion.dlc.old' and then copy the file you need from the zip file into the stdplugs folder. 32-bit: Yes 64-bit: Yes |
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Felix Joleanes | Animatable Pivot v1.0.6 279 KB |
Controller |
Compiled / Description | ||
20.10.2014 This is a transform controller useful to animate objects around a specific pivot that can be animated. It can be used to animate the translation of objects that have to spin around their corners, for example a box rolling over the surface of the ground or a foot pivoting in the heel and later in the toes. This Controller also has an advantage compared to other kinds of animatable pivot methods: it is animator friendly in terms of pivot editing and keyframe manipulation. 32-bit: Yes 64-bit: Yes |
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Felix Joleanes | IKFK Solver v1.1.5b 553 KB |
Controller |
Compiled / Description | ||
07.01.2016 This is a solver that enables the animator the use of both IK (inverse kinematics) and FK (forward kinematics) in the same hierarchy, making it useful for all kinds of character limbs. The animator can easily switch between the modes using the IKFKBlend value. A value of 0.0 sets the hierarchy in forward kinematics mode, meaning that the movement of each node is inherited to its child. In this mode the animator can easily define arcs of movement. A value of 100 sets the hierarchy to inverse kinematics mode, meaning that the nodes will try to reach the position of the IKGoal helper. In this mode the animator can easily attach the foot or the hands of the character to the ground or other objects. 32-bit: Yes 64-bit: Yes |
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Grant Adam / Brad Noble | Virtual Segment v1.0 724 KB |
Controller |
Compiled / Description | ||
25.08.2012 Developed as part of the free Skeleton Rig from Brad Noble, this controller enables the use of spline-based curves on the limbs without it slowing down the rig. 32-bit: Yes 64-bit: Yes |
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HABWare | Billboard v9.1 80.4 KB |
Controller |
Compiled / Description | ||
25.06.2012 BILLBOARD is a modified version of the LookAt controller. It adds a 2D option which allows you to handle avatars in a scene. FLATPEOPLE is a special LookAt Controller, which allows you to selectively inherit the target rotation and roll. 32-bit: Yes 64-bit: Yes |
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HABWare | Roller v9.1 62.0 KB |
Controller |
Compiled / Description | ||
11.04.2014 ROLLER is a controller to roll a wheel (or a coin ...) along a path. FOLLOW is a controller to follow a rolling wheel, without rolling the object. 32-bit: Yes 64-bit: Yes |
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Peter Watje | Particle Control v1.03 31 KB |
Controller |
Compiled / Description | ||
13.11.2012 This is very similar to the Path Controller, except it follows a particle. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Float Spring Control v1.1 115 KB |
Controller |
Compiled / Description | ||
18.04.2012 This is a simple float spring controller. Basically it adds secondary motion to a float controller motion curve by attaching a 0 length spring to the curve positional data. 32-bit: Yes 64-bit: Yes |