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Author / WWW | Name / Download | Plugin Type |
aap | RWio v3.4c 2.65 MB |
Import / Export |
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09.05.2024 This is a RenderWare DFF importer and exporter for Max with support for GTA. |
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Advance Software | Infinity Exporter v1.0 Build 2437 153 MB |
Import / Export |
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23.08.2024 Infinity is a 3D internet browser, and the Infinity Professional Development Kit contains an export plugin to convert your Max scenes to the format used by Infinity. At the moment Infinity is in a public beta testing phase, and Infinity Pro will eventually be commercial, although I have no idea of pricing at the moment. |
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Author / WWW | Name / Download | Plugin Type |
apenov | NIF Import / Export v4.0.0b2 4.3 MB |
Import / Export |
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03.06.2017 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. |
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Autodesk, Inc. | Crosswalk v2015.0 10.2 MB |
Import / Export |
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04.04.2014 Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer. |
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Bastien Bourineau / Arkeon | Easy Ogre Exporter v3.2.2 46.3 MB |
Import / Export |
Compiled / Description | ||
01.12.2019 The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include: - One click export from the Max export menu > Ogre scene - DotScene|.scene export - Manage all Ogre versions - Exports node hierarchy - Exports node animations - Mesh binary export for each object in the scene - A shared or dedicated geometry option - Vertex colors - Normals - Multiple UV sets - Tangents - Edgelist - Poses from the Max morpher - Skeletons - Multiple skeleton animations - Multiple root bones - Standard structures and biped - Animations from the main track separated by time tags - Animations separated from the motion mixer (if available) - Node animations from the main track / motion mixer for each node in the dot scene - Pose animations from the main track or from the motion mixer - Morph vertex animations from the main track or from the motion mixer - Standard materials conversion - Architecture materials conversion - Mentalray Arch / Design materials conversion - Ambient, diffuse, specular and self illumination colors - Specular level - Multiple textures - Multiple UV's - Transparency level - Material options like 'double sided' or 'wire' - Auto shader generation for pixel lighting and normal/specular maps/ref cubemap - Automatic basic technique for non-supported hardware when shaders are used - Optional texture conversion to DDS format with size optimization - Lights and cameras - Automatic unit conversion to meters - Automatic LOD generation - Small UI for a minimum of settings The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here. |
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Bolthouse Software | Unwrap3D Importer / Exporter v3.50.69 4.82 MB |
Import / Export |
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03.05.2023 Allows Max to import and export files for Ultimate Unwrap3D, a specialised tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. |
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Bruno Heidelberger | Cal3D Exporter v1.7.4 3.89 MB |
Import / Export |
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02.10.2019 This plugin exports skeletal based character models and their animations from Max into cal3d files. Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. |
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Bruno Heidelberger / IMVU Inc. | IMVU Cal3D Exporter v0.9.1 273 KB |
Import / Export |
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03.10.2015 This is a Max exporter for IMVU (an avatar-based social network and virtual world) based on the Cal3D Open Source code. |
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Crytek GmbH | CryExporter v5.4.0 68 MB |
Import / Export |
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21.09.2017 The CryExporter plugin enables you to export static objects, linked objects with animations or skinned characters with skeletal animations for use with CryEngine 5. The exporter is part of the CryEngine 5 SDK, a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. The SDK comes with a whole set of example assets that can be used as reference when creating new content. |
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David Catuhe | Max2Babylon Exporter v20241031.4 920 KB |
Import / Export |
Compiled / Description | ||
31.10.2024 Allows you to export models for use in Babylon.js, a complete JavaScript framework for building 3D games with HTML 5 and WebGL. |