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NVIDIA Corporation | NVIDIA PhysX Plugin v4.2.21119.23282 63.1 MB |
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25.11.2018 The PhysX physics engine is available to use within Max without having to launch an external viewer. This tight coupling makes it possible to quickly test your models within a physics environment to ensure they are working as desired. This latest version also adds support for the APEX clothing part of PhysX and APEX Destruction. |
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NVIDIA Corporation | NVIDIA HairWorks v1.2.1 3.67 MB |
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29.11.2016 The HairWorks modifier allows you to export hair guides for use with the HairWorks hair simulation and rendering technology. The modifier works on top of the Hair and Fur solution built into Max, and sets up the guides and growth mesh for export. HairWorks features include: - Supports off-the shelf grooming tools - Shape and style control - Self shadowing - Body to hair shadow casting - Wind interaction - Level of Detail - Scalability - Real time editing in viewer |
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NVIDIA Corporation | NVIDIA HairWorks v1.2.1 14.2 MB |
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23.10.2017 The NVIDIA HairWorks plugin allows you to export assets for the NVIDIA HairWorks SDK. NVIDIA HairWorks enables advanced simulation and rendering techniques for richer visual appeal and provides a deeply immersive experience. HairWorks is the culmination of over 8 years of R&D and harnessed into creating a versatile pipeline for a variety of character designs. |
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Pavel Kuznetsov | Object ID v1.0 18.9 KB |
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04.05.2019 This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene. |
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Peter Watje | Mesh to Spline v0.4b 14.6 KB |
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24.03.2014 A modifier that takes a mesh and turns it into splines so that it can be used with Surface Tools. |
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Peter Watje | Object Deform v1.0a 32.5 KB |
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24.03.2014 This modifier lets you deform one object with another. Apply the Object Deform modifier to the object that you want to be deformed. Create another object and animate it cross the surface the object. Then pick that object as your deform object. This will allow you to do effects like footprints in the snow, or dragging your finger in the sand. |
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Peter Watje | Remove Dead UVs v1.0 18.4 KB |
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24.03.2014 A simple modifier that strips unused texture vertices from a mesh or patch. |
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Peter Watje | Reverse Spline v1.0 16.1 KB |
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24.03.2014 Use this to reverse the order of the vertices in a spline. |
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Peter Watje | Blob Mod v1.2 26.8 KB |
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23.03.2014 Blob Mod is a simplistic metaball modifier. Basically at every vertex of a mesh it will place a metaball. |
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Peter Watje | Particle Displace v1.2 16.5 KB |
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24.03.2014 This plugin works just like the regular Displace modifier, except instead of a gizmo, it uses a particle system to displace the object. It also has basic support for Particle Flow. |