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Author / WWW | Name / Download | Plugin Type |
NeoAxis Group Ltd. | NeoAxis Engine Exporter v3.5 432 MB |
Import / Export |
Compiled / Description | ||
30.06.2016 This exporter is part of the NeoAxis non-commercial SDK, and is needed to transfer your Max data to the NeoAxis Game Engine, an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games. |
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Author / WWW | Name / Download | Plugin Type |
NetAllied Systems GmbH / The Khronos Group Inc. | OpenCollada v1.6.67 98.7 MB |
Import / Export |
Compiled / Description | ||
14.11.2018 This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. The official COLLADA web site is here. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. |
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Author / WWW | Name / Download | Plugin Type |
Origami Digital Software | OD Copy & Paste External v1.0 31.5 MB |
Import / Export |
Compiled / Description | ||
21.03.2019 This collection of scripts allows you to easily copy and paste geometry and common attributes across 3D applications, perfect for quick iterations between them, without concerns about file management. Currently, the following applications are supported: - Modo - Lightwave - Blender - Maya - Houdini - C4D - Rhino - Sketchup - 3ds Max - XSI - Moi3D - ZBrush - Substance Painter - 3D-Coat - Unity - Mari |
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Author / WWW | Name / Download | Plugin Type |
Pop N Fresh | MD3 Exporter v1.0 19.9 KB |
Import / Export |
Compiled / Description | ||
31.03.2014 Like the name says, export models in the MD3 file format originally used in Quake 3 Arena. |
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Author / WWW | Name / Download | Plugin Type |
Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.13 MB |
Import / Export |
Compiled / Description | ||
16.09.2023 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) |
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Author / WWW | Name / Download | Plugin Type |
Santiago Orgaz | xNormal Mesh Import / Export v3.19.3c 81.8 MB |
Import / Export |
Compiled / Description | ||
30.04.2018 Enables Max to export and import meshes for use with xNormal, a free application for generating normal / ambient occlusion / displacement maps. It can also project the texture of a highpoly model into a lowpoly mesh (complete texture transfer, even with different topologies). |
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Author / WWW | Name / Download | Plugin Type |
Shawn Olson | WallWorm MDL Importer v1.0 27.2 MB |
Import / Export |
Compiled / Description | ||
23.04.2024 The MDL loader derives its mesh and skin data from MDL files, Source's proprietary model format. It defines the structure of the model along with animation, bounding box, hit box, materials, mesh and LOD information. |
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Author / WWW | Name / Download | Plugin Type |
Softimage, Co. / Michael Lawler | dotXSI 3.0 Exporter v1.9 1.39 MB |
Import / Export |
Compiled / Description | ||
31.10.2016 This exporter generates a Softimage dotXSI 3.0 file (supporting both ASCII and binary formats). This work is a major modification based on the source code for the Softimage Co. dotXSI xChange for 3ds Max Project (dotXSIMax v1.7). See the detailed readme file for installation, features, and usage. Also made available is the legacy FAQ from the Softimage Co. describing the features supported in the original 1.7 version. |
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Author / WWW | Name / Download | Plugin Type |
StepToSky | X-plane Object Exporter v2.6.0 beta 1.3 MB |
Import / Export |
Compiled / Description | ||
28.11.2018 This plugin lets you make aircraft and scenery objects for use with the flight simulator X-Plane, exporting files to the Object8 format (.obj). It supports the following: - Export global attributes - Export base attributes - Export animations - Export material attributes - Export manipulators - Export lights - Export lines - Export meshes - Validate entered parameters |