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Chaos Group | V-Ray alSurface Alpha 3 818 KB |
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10.10.2016 This is a partial port of the alSurface shader by Anders Langlands. The original alSurface shader is available on Bitbucket at https://bitbucket.org/anderslanglands/alshaders/wiki/Home. The main purpose of this port is to allow rendering with V-Ray for Max of skin materials set up for the Arnold renderer. |
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Cuneyt Ozdas | Color Correct v3.4.129 893 KB |
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23.06.2014 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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Daniel Santana | AdvanceNoise Material v1.2.9 69.1 KB |
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11.04.2014 This is an advanced version of the Noise material, adding the following noise functions: Cell, fBm, Perlin, Periodic, Turbulence, Voronoi, Musgrave. It also has a fractal option, but it's not really finished yet. |
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David Baker | SolidColor2 v1.2 81 KB |
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05.03.2014 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. |
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David Baker | ctrl_Colors for Max v1.1 74.3 KB |
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05.03.2014 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. |
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David Baker | WireColor v1.0 35.7 KB |
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17.05.2016 This is a very simple texmap that uses the wirecolor of the object it is applied to. There are no settings at all, just apply it to the diffuse slot or wherever. |
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David Baker / Rune Spaans | Lighten v1.0 16.3 KB |
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04.03.2014 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
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Drew Watts | Vertex Alpha Blend Viewport Shader v0.4 8.5 KB |
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25.09.2012 This is a viewport shader for previewing blended materials in Max. |
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Exlevel | GrowFX MultiMap v1.1.0 403 KB |
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10.05.2022 GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI. |
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Grant Adam | MultiIDMap2 v1.0 22.2 KB |
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28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |