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Author / WWW Name / Download Plugin Type
Chaos Group V-Ray alSurface Alpha 3
818 KB
Material
Compiled / Description
10.10.2016

This is a partial port of the alSurface shader by Anders Langlands. The original alSurface shader is available on Bitbucket at https://bitbucket.org/anderslanglands/alshaders/wiki/Home. The main purpose of this port is to allow rendering with V-Ray for Max of skin materials set up for the Arnold renderer.
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Author / WWW Name / Download Plugin Type
Cuneyt Ozdas Color Correct v3.4.129
893 KB
Material
Compiled / Description
23.06.2014

Color Correct is a map type that lets you change the colors of a map by using image processing techniques.
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Daniel Santana AdvanceNoise Material v1.2.9
69.1 KB
Material
Compiled / Description
11.04.2014

This is an advanced version of the Noise material, adding the following noise functions: Cell, fBm, Perlin, Periodic, Turbulence, Voronoi, Musgrave. It also has a fractal option, but it's not really finished yet.
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Author / WWW Name / Download Plugin Type
David Baker SolidColor2 v1.2
81 KB
Material
Compiled / Description
05.03.2014

This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support.
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David Baker ctrl_Colors for Max v1.1
74.3 KB
Material
Compiled / Description
05.03.2014

This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max.

It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions.

This plugin only works if using the mental ray renderer.
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Author / WWW Name / Download Plugin Type
David Baker WireColor v1.0
35.7 KB
Material
Compiled / Description
17.05.2016

This is a very simple texmap that uses the wirecolor of the object it is applied to. There are no settings at all, just apply it to the diffuse slot or wherever.
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Author / WWW Name / Download Plugin Type
David Baker / Rune Spaans Lighten v1.0
16.3 KB
Material
Compiled / Description
04.03.2014

This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects.
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Author / WWW Name / Download Plugin Type
Drew Watts Vertex Alpha Blend Viewport Shader v0.4
8.5 KB
Material
Compiled / Description
25.09.2012

This is a viewport shader for previewing blended materials in Max.
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Author / WWW Name / Download Plugin Type
Exlevel GrowFX MultiMap v1.1.0
403 KB
Material
Compiled / Description
10.05.2022

GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI.
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Author / WWW Name / Download Plugin Type
Grant Adam MultiIDMap2 v1.0
22.2 KB
Material
Compiled / Description
28.04.2022

This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots.

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