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Author / WWW | Name / Download | Plugin Type |
John Burnett | Warp Texture v2.28.2014 41.6 KB |
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28.02.2014 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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Kostas Gialitakis | ShaderFX TGA PBL v1.0 RC7 3.26 MB |
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08.02.2016 This is a port of the TGA Physically Based Shader to the new ShaderFX format in Max and Maya. Features include: - A real life material based fresnel term - A substance texture to mimic real-life reflection / refraction - A roughness texture to define surface structure (smooth/rough) - Image based lighting via a cube map - Roughness controlled sharpness of reflections - Linear shading pipeline - Transparency support through the Albedo texture alpha channel - Energy conservation for light amount - A bundled cheat sheet image with color swatches - A bundled cube map to get started - Optional Blended Normals diffuse lighting method - Shadows with directional and spot lights |
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Laurens Corijn / Robbert-Jan Brems | Xoliul Shader v2.0 29.5 MB |
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03.02.2013 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Clean, readable code that is easy to follow for those wanting to learn - 3 lights support - All the regular stuff like diffuse, spec, gloss, normal and glow maps - Correct additive specular calculation - Better glossmap control with offset and range parameters - Alternative Half Lambert shading model, like in TF2 - Extensive Fresnel effects like rimlight and cubemap reflections - Object-space normalmap support, since there aren't many shaders for that - Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher) - Image Based Lighting with cubemaps, for better ambient conditions - Blurry reflections controllable by glossiness map - and more... |
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Author / WWW | Name / Download | Plugin Type |
Luigi Kavijian / Drew Watts | DOTA2 Hero Shader v2.3 44.5 KB |
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25.01.2014 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Half-lambert diffuse term with controllable falloff - Additive rimlighting for make your models pop - Phong speculars - Mask support, as seen on DOTA2 - All of the fancy effects that Valve uses :o) For the latest updates and more information about the shader, head over to the thread at the Polycount forum. |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | Stress v1.0 639 KB |
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06.11.2021 Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Color Replace v1.11 16 KB |
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27.02.2014 This texture plugin is for simple chroma-keying. It will selectively replace colors within a specified range of one texture with another. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Disperse/Refract v1.01 13.8 KB |
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27.02.2014 This texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Graph v0.91 18.8 KB |
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27.02.2014 This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Mosaic v1.01 15.8 KB |
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27.02.2014 This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Pen v1.11 246 KB |
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27.02.2014 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. |