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Mark Williams | Scratch v1.21 19.9 KB |
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27.02.2014 This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map. |
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MoPho Games | PBRTK v0.2 1.13 MB |
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Compiled / Description | ||
28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
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NVIDIA ARC GmbH | iray Material v1.5g 1.42 MB |
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Compiled / Description | ||
23.01.2014 This is a specialized Max plugin that provides access to iray's powerful material model. Amongst other things, it features: - 3 layers: glossy coating, metallic flakes, glossy/diffuse/transparent base - Backscattering (for realistic fabrics) - Metallic flakes (for great car paint) - Sub-surface scattering - Thin film coating - Spectral dispersion - Anisotropy on each layer - Emission (self-illuminance) - Displacement, bump, round corners, cutout |
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Peter Watje | Cellular 2D v1.0 25.3 KB |
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24.03.2014 A 2D implementation of the Cellular map so you can see it in the viewports. |
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Peter Watje | Texture Map Blender v1.02 13.9 KB |
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24.03.2014 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |
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Peter Watje | Noise 2D v1.1b 22.8 KB |
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24.03.2014 The same as the Noise map that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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Peter Watje | Object Texture v1.01a 32.4 KB |
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24.03.2014 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
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Peter Watje | Wave 2D v1.0b 25.3 KB |
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24.03.2014 A sine wave material generator that allows you to create linear and radial waves. |
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Peter Watje | Particle Blend Material v1.1 101 KB |
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24.03.2014 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Material v1.2 101 KB |
Material |
Compiled / Description | ||
24.03.2014 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. |