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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | XModel Exporter v1.0.0.5.1 4.8 MB |
Import / Export |
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10.02.2020 Exports XModel files for use in Call of Duty 4. |
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Hugo Apellido | GLM Importer v1.0.0.7 3.98 MB |
Import / Export |
Compiled / Description | ||
05.07.2014 This plugin allows Max to import Ghoul2 models (.glm), as used in the game Soldier of Fortune II. |
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Hugo Apellido | MAP Export v1.0.1.8 Beta 17 MB |
Import / Export |
Compiled / Description | ||
19.07.2014 This is a collection of plugins that lets you export scenes from Max to the file formats used for levels in Soldiers of Fortune II, Quake III, Aliens vs. Predator 2, Call of Duty 4, Doom3, HalfLife and Counter-Strike |
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Imagination Technologies Ltd. | PVRGeoPOD v2.28.0 41.1 MB |
Import / Export |
Compiled / Description | ||
08.12.2020 This is the official PowerVR geometry and animation exporter for exporting model data into the optimised PowerVR POD file format. Features include: - Optimises data order for PowerVR MBX or PowerVR SGX - Exports to PowerVR object data format (POD files) - Supports binary and C header formats - Multiple vertex and triangle sorting algorithms - Supports all data types including float, fixed, bytes, shorts, etc. - Support for bump mapping tangent coordinate system - Optimised data storage including 'instancing' - Keyframe and skinning animation support - Matrix palette batching - Camera and light information and animation - Loader source code provided in SDK |
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Josef Wienerroither | IfcMax v0.6.0 123 MB |
Import / Export |
Compiled / Description | ||
22.12.2021 IfcMax is an importer that enables Max to import the IFC file format ( *.ifc ). This build is based on the current 0.6.0-rc version of the IfcOpenshell opensource framework. |
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Lukas Cone | RevilMax v1.8.1 573 KB |
Import / Export |
Compiled / Description | ||
01.06.2021 RevilMax is an RE Engine and MT Framework importer. It currently supports loading animations (.mot.65, .mot.78, .mot.458) and motion lists (.motlist.95, .motlist.99, .motlist.486) from the RE Engine and LMT, TML from the MT Framework. |
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Lukas Cone | XenoMax v1.2.7 507 KB |
Import / Export |
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08.12.2019 XenoMax is an importer for formats used by the Xenoblade Engine. |
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Lukas Cone | ApexMax v1.6.1 661 KB |
Import / Export |
Compiled / Description | ||
01.12.2019 ApexMax is an importer for formats used by the Apex Engine from Avalanche Studios. |
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Mark Blosser / Jon Watte | kiloWatt X-port v1.5.1 1.29 MB |
Import / Export |
Compiled / Description | ||
10.06.2014 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales. This version from Mark Blosser has a few improvements over the last Jon Watte version, including an option to disable 'ticks' to control the timing of animations and support for the latest Max versions. |
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Author / WWW | Name / Download | Plugin Type |
Martin Dočekal | Max 4ds Tools v0.8.4 157 KB |
Import / Export |
Compiled / Description | ||
27.03.2022 This is a MAXScript plugin that adds support for the Mafia 4ds model format. It aims to provide an easy to use set of tools for either editing existing models or for creating them from scratch. Features include: - Meshes, LODs, billboarding meshes, instanced meshes - Sectors, portals - Custom skinned models - Editing of scene.4ds - Any Mafia 4ds file can be opened without errors - Editing of object parameters like lod fade distance, rendering flags, etc. - Editing of materials - Scaling of geometry into preferred units (centimeters, meters, inches, etc.) - Correct export of UVs and normals - Editing of glows - lamp glows, lens flare |