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Lukas Cone | HavokMax v1.13 876 KB |
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10.05.2021 This plugin allows you to import and export Havok files. |
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Mankua / Josef Wienerroither | PowerStamper v1.0 1.44 MB |
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06.11.2021 PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures. The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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Oleksandr Kramer | VrayMultiStageRender v2.1.33 1.5 MB |
Utility |
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02.04.2018 This is a utility for rendering animations and static scenes in 2 stages from an animated camera. The first stage calculates the LightCache in fly-through mode and the Irradiance Map in incremental add to current map mode for the entire scene. The second stage is the final rendering. This approach allows all frames to receive the same high-quality Irradiance map in less time. |
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Peter Watje | Scatter v1.64 29.1 KB |
Utility |
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09.04.2014 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. |
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Piranha Bytes | Mesh Inspector v1.0 1.23 MB |
Utility |
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01.10.2015 Mesh Inspector is a .Net plugin to check scene nodes for degenerated faces, bad smoothing groups, isolated vertices etc. |
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Rotem Shiffman | VFB+ v2.81 1.04 MB |
Utility |
Compiled / Description | ||
15.06.2019 VFB+ (Virtual Frame Buffer) is an advanced frame buffer for Max. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow. Best of all, it all happens right in the VFB, saving you the cumbersome process of cloning multiple frame buffers just to check out changes, or opening your render in external image editing software to test out color adjustment options. It works with any renderer which uses the Max frame buffer, e.g. Mental Ray, iRay, FinalRender, V-Ray and Corona (when not using their custom VFB). |
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Shinewonder Information Technology Beijing CO. LTD | Renderwow Renderfarm v5.0.18.4.14789 46.6 MB |
Utility |
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18.06.2018 Renderwow is an advanced international cloud rendering service platform. It supports V-Ray for Max and is very user-friendly. All you need to do is click the Renderwow button within Max and all other steps, including packaging, compressing, uploading, rendering and downloading, will be completed automatically. You can use Renderwow anytime and anywhere as long as your computer is connected to the Internet. |
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SimLab Soft | SimLab Composer Integration v11.0 22.5 MB |
Utility |
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06.04.2021 The SimLab Composer integration plugin acts as a middle layer between Max and the SimLab Composer app. It allows you to keep an active link for keeping data in sync across Max and SimLab Composer, and gives you the ability to transfer your Max scene to SimLab Composer at anytime during your Max session. |
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SiNi Software | ForenSic v1.26.0 203 MB |
Utility |
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05.05.2023 SiNi Forensic is a scene checker and repair tool. Working with a bad scene file can cause multiple workflow problems. Empty objects can crash or prolong simulation times. Cad block and linked composites clog up your scene file. 3rd party mismatches such as V-Ray planes not rendering with Final Render and Corona lights. Find the last user to work on the scene file. It can all be fixed with this utility. |
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Stig Atle Steffensen | Bullet4Max v01.09.2014 12.4 MB |
Utility |
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31.08.2014 Bullet4Max lets you simulate physics in Max using the Bullet physics engine. Current features are: - Support for box, sphere and cone shapes (joints are being worked on) - Easy to use MAXScript API - MAXScript GUI created with the API - Easy customizable MAXScript based modifiers and helper objects - Bullet serialization is supported for easy physics export to game engines |