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Author / WWW | Name / Download | Plugin Type |
Modelo | Modelo Exporter for 3ds Max v0.5.6 1.8 MB |
Import / Export |
Compiled / Description | ||
27.04.2017 This plugin allows you to upload directly to the Modelo cloud platform. It also supports rendering the scene into panorama images and uploading them to modelo.io (needs V-Ray 3.4+). |
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Author / WWW | Name / Download | Plugin Type |
mofo | Xporter v1.26 347 KB |
Import / Export |
Compiled / Description | ||
20.06.2014 This plugin enables X-File import and export in Max. It also exports animated meshes. |
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Author / WWW | Name / Download | Plugin Type |
NeoAxis Group Ltd. | NeoAxis Engine Exporter v3.5 432 MB |
Import / Export |
Compiled / Description | ||
30.06.2016 This exporter is part of the NeoAxis non-commercial SDK, and is needed to transfer your Max data to the NeoAxis Game Engine, an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games. |
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Author / WWW | Name / Download | Plugin Type |
NetAllied Systems GmbH / The Khronos Group Inc. | OpenCollada v1.6.67 98.7 MB |
Import / Export |
Compiled / Description | ||
14.11.2018 This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. The official COLLADA web site is here. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. |
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Author / WWW | Name / Download | Plugin Type |
Origami Digital Software | OD Copy & Paste External v1.0 31.5 MB |
Import / Export |
Compiled / Description | ||
21.03.2019 This collection of scripts allows you to easily copy and paste geometry and common attributes across 3D applications, perfect for quick iterations between them, without concerns about file management. Currently, the following applications are supported: - Modo - Lightwave - Blender - Maya - Houdini - C4D - Rhino - Sketchup - 3ds Max - XSI - Moi3D - ZBrush - Substance Painter - 3D-Coat - Unity - Mari |
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Author / WWW | Name / Download | Plugin Type |
Pop N Fresh | MD3 Exporter v1.0 19.9 KB |
Import / Export |
Compiled / Description | ||
31.03.2014 Like the name says, export models in the MD3 file format originally used in Quake 3 Arena. |
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Author / WWW | Name / Download | Plugin Type |
Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.13 MB |
Import / Export |
Compiled / Description | ||
16.09.2023 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) |
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Author / WWW | Name / Download | Plugin Type |
Redway | RedMax v4.3 11.3 MB |
Import / Export |
Compiled / Description | ||
09.03.2017 RedMax is a RedSDK based plugin for Max. It exports data visualized to the .red file format, which can then be used in all RedSDK based applications for simulation, design, architecture, advertising or other markets purposes. RedMax supports several standard materials and textures from Max or V-Ray that are all converted to the .red file on export. In addition, RedMax can be used directly to setup data models using high quality photo-realistic materials from the RedMaterials add-on for RedSDK or using custom user materials. |
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Author / WWW | Name / Download | Plugin Type |
Remi Arnaud / The Khronos Group Inc. | OpenCollada v1.6.70 21.6 MB |
Import / Export |
Compiled / Description | ||
29.04.2020 This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. As the official OpenCollada plugin hasn't been updated for recent Max versions, Remi has kindly added support for Max 2019 to 2021. The official COLLADA web site is here. |