Warning: Undefined array key "sort" in /var/www/vhosts/qoxnsdzi.host284.checkdomain.de/maxplugins.de/list_free.php on line 3
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Cuneyt Ozdas | Color Correct v3.4.132 950 KB |
Material |
Compiled / Description | ||
03.07.2016 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Daniel Santana | AdvanceNoise Material v1.2.9 68.6 KB |
Material |
Compiled / Description | ||
12.03.2016 This is an advanced version of the Noise material, adding the following noise functions: Cell, fBm, Perlin, Periodic, Turbulence, Voronoi, Musgrave. It also has a fractal option, but it's not really finished yet. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
David Baker | SolidColor2 v1.2 81.8 KB |
Material |
Compiled / Description | ||
16.05.2016 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
David Baker | ctrl_Colors for Max v1.1 70.3 KB |
Material |
Compiled / Description | ||
16.05.2016 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
David Baker | WireColor v1.0 35.7 KB |
Material |
Compiled / Description | ||
17.05.2016 This is a very simple texmap that uses the wirecolor of the object it is applied to. There are no settings at all, just apply it to the diffuse slot or wherever. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
David Baker / Rune Spaans | Lighten v1.0 16.4 KB |
Material |
Compiled / Description | ||
16.05.2016 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Dimension Design Animation Group | f-Edge v1.0.6 604 KB |
Material |
Compiled / Description | ||
23.06.2024 f-Edge is a procedural map plugin that allows fine touch-up smoothing and other effects on edges, to make your computer-generated 3D object much more real-life looking. The idea for f-Edge was inspired from the real world where you almost never have perfectly sharp edges on objects. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Exlevel | GrowFX MultiMap v1.1.0 403 KB |
Material |
Compiled / Description | ||
10.05.2022 GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Grant Adam | MultiIDMap2 v1.0 22.2 KB |
Material |
Compiled / Description | ||
28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | IBitmap v9.0 46.8 KB |
Material |
Compiled / Description | ||
30.03.2016 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. |