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Author / WWW | Name / Download | Plugin Type |
HABWare | Panorama v9.1 73.8 KB |
Utility |
Compiled / Description | ||
09.03.2019 A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer. |
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HABWare | SnapShot v9.0 33.3 KB |
Utility |
Compiled / Description | ||
09.03.2019 Creates Position/Rotation/Scale keyframes of (sub)objects in your scene. Additionally it offers an import/merge utility to combine snapshots to a new animation. |
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HABWare | Terrain2 v9.0 101 KB |
Utility |
Compiled / Description | ||
09.03.2019 A utility which reads ASCII xyz elevation data and builds an editable mesh from it. |
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Hugo Apellido | Brushtool v1.028 1.1 MB |
Utility |
Compiled / Description | ||
11.02.2020 This utility, based on the Q3Radiant Editor brush code, allows you to build meshes for exporting to a Quake 3 map. |
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Hugo Apellido | XModel Exporter v1.4.5.6 4.8 MB |
Utility |
Compiled / Description | ||
10.02.2020 Exports static XModel files to the game Call of Duty 4. |
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Itoo Software | Glue Tool v2.7 482 KB |
Utility |
Compiled / Description | ||
09.04.2024 This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface. |
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Lesha VH | Color Picker v2.01 1.14 MB |
Utility |
Compiled / Description | ||
17.02.2019 This utility replaces the standard Max colour dialog with a much improved version. It supports RGB, HSV and HLS colour models. |
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Lockheed Martin Corp. | Prepar3D Modelling Tools v5.3.17.28160 140 MB |
Utility |
Compiled / Description | ||
19.01.2022 Enables you to create and export assets for use with Prepar3D, a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains. |
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Lukas Cone | HavokMax v1.13 876 KB |
Utility |
Compiled / Description | ||
10.05.2021 This plugin allows you to import and export Havok files. |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | PowerStamper v1.0 1.44 MB |
Utility |
Compiled / Description | ||
06.11.2021 PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures. The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |