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aap | RWio v3.4c 2.65 MB |
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09.05.2024 This is a RenderWare DFF importer and exporter for Max with support for GTA. |
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Advance Software | Infinity Exporter v1.0 Build 2437 153 MB |
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23.08.2024 Infinity is a 3D internet browser, and the Infinity Professional Development Kit contains an export plugin to convert your Max scenes to the format used by Infinity. At the moment Infinity is in a public beta testing phase, and Infinity Pro will eventually be commercial, although I have no idea of pricing at the moment. |
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Autodesk, Inc. | Navisworks 2022 NWC File Export Utility 621 MB |
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02.05.2021 The distributable NWC file exporter enables project teams using Navisworks software to generate whole-project models for simulation and analysis. Team members can generate the optimised NWC file directly from Max without the need for a licensed seat of Navisworks. The NWC file format supports transfer of both object geometry and associated metadata. |
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Bolthouse Software | Unwrap3D Importer / Exporter v3.50.69 4.82 MB |
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03.05.2023 Allows Max to import and export files for Ultimate Unwrap3D, a specialised tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. |
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Cesium | Cesium ion v1.1.0 40.7 MB |
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26.09.2022 Cesium ion is an online platform for tiling, optimizing, and hosting 3D data. Built on modern cloud architecture, the application can efficiently stream large datasets into web applications like CesiumJS that can be shared with others across any device. Upload your massive worlds, scenes and models from Max to Cesium ion, and ion will optimize it, tile it into 3D tiles, and stream them to any device in Cesium's 3D geospatial world along with other contextual data such as terrain and satellite imagery. |
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CGDev.net | AXE v2.3.2 124 KB |
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18.04.2024 AXE is a fully-featured DirectX file exporter plugin designed to provide consistent, flexible and reliable data conversion. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping. This free version of AXE is a slightly restricted of AXE Pro, the commercial version of the exporter, and is only for use on non-commercial projects. |
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David Catuhe | Max2Babylon Exporter v20241031.4 920 KB |
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31.10.2024 Allows you to export models for use in Babylon.js, a complete JavaScript framework for building 3D games with HTML 5 and WebGL. |
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Epic Games | ActorX UT Exporter v2.50 5.58 MB |
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04.05.2022 ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here. As Epic Games has discontinued ActorX support in favor of the more advanced FBX format, Gildor has kindly updated and recompiled this version for Max 2012 to 2023. |
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Epic Games, Inc. | Datasmith Export v5.4.3 173 MB |
Import / Export |
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16.07.2024 Datasmith is a part of Unreal Studio, and this exporter allows you to export your Max scenes into a file format (*.udatasmith) that Datasmith understands. The exporter translates entire scenes including lights, cameras and materials in V-Ray, Corona and Mental Ray format. |
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Farshid Lashkari | OSG Exporter v1.5.4 43.7 MB |
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02.12.2021 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. The source code is also available here. |