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Author / WWW | Name / Download | Plugin Type |
J. Antonio Amblés | LightMesh v0.9 42 KB |
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07.05.2023 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object. |
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John Burnett | ForceViewer v6.4.2023 54.7 KB |
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04.06.2023 This is a helper object that lets you directly visualize the effects of spacewarps in a scene. |
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John Burnett | NullHelper v6.4.2023 51.3 KB |
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04.06.2023 A bit like a (much) enhanced Dummy object, with options including shape, wirecolor, size, and viewport labels, etc. |
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Martin Enthed / Creative Tools AB | Ego v1.14 23 KB |
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16.04.2023 This is a plugin for making LEGO-like objects, with fully animatable parameters. |
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Martin Ridgers | 3 Point Rectangle v1.0 21.5 KB |
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29.05.2023 This is basically an improvement on the original Rectangle shape, but created using three points so the rectangle can be drawn at an angle. |
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Peter Watje | BlobMesh v1.01a 52.3 KB |
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21.06.2023 This is an enhancement to the shipping BlobMesh compound object. It adds 2 new options: analytic normals and the option to use a 3D texture as an iso surface. These are only available when 'Large Data Set Optimization' is on. I've made a few changes so that both versions of BlobMesh (the original and this one) can be loaded at the same time. This one appears in Max as BlobMesh2. |
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Peter Watje | Particle+ v2.02 108 KB |
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Compiled / Description | ||
21.06.2023 This is an update to the basic Max Particle System. It adds a few more particle types, a few more emitter shapes, a particle position dump, and stream velocity and motion. |
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SiNi Software | Scatter v1.26.0 203 MB |
Object |
Compiled / Description | ||
05.05.2023 Scatter has been designed for ease of use when scattering geometry over large surfaces. You can add 3D objects, proxies, cache files and also animate the settings. Scatter includes a paintbrush for adding 3D geometry and erasing. The distribution map randomly places objects across the surface, up to one million points if required. You can transform, add, replace and erase objects by type without having to regenerate the distribution. Once complete you can export to edit mesh if required. |
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Sisyphus Software | Grass-O-Matic v1.2 431 KB |
Object |
Compiled / Description | ||
28.05.2023 Grass-O-Matic is a procedural object which generates animated grass or hair. It allows you to individually configure and animate all the major characteristics of its grass geometry, and it also includes a built-in, gust-based wind system. |