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Author / WWW | Name / Download | Plugin Type |
David Baker | SolidColor2 v1.3 13.8 KB |
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28.05.2023 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and previous versions had mental ray support, which has been stripped out for versions after Max 2018. |
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David Baker / Rune Spaans | Lighten v1.0 16.3 KB |
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28.05.2023 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
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Dimension Design Animation Group | f-Edge v1.0.6 604 KB |
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23.06.2024 f-Edge is a procedural map plugin that allows fine touch-up smoothing and other effects on edges, to make your computer-generated 3D object much more real-life looking. The idea for f-Edge was inspired from the real world where you almost never have perfectly sharp edges on objects. |
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HABWare | IBitmap v9.0 46.7 KB |
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04.06.2023 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. |
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HABWare | Patchwork v9.0 36.3 KB |
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04.06.2023 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |
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HABWare | Particle Texture v9.0 41.8 KB |
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04.06.2023 Allows you to set the particle color depending on its velocity and size. |
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HABWare | Water2 v9.0 66.6 KB |
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04.06.2023 A procedural texture which creates ripples whenever a particle falls on the objects surface. |
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Itoo Software | ColorEdge v1.0.4 857 KB |
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09.04.2024 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
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Jerry Ylilammi | BerconMaps v3.04.1 367 KB |
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Compiled / Description | ||
30.04.2024 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray). |
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John Burnett | InfoTexture v6.4.2023 69.2 KB |
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Compiled / Description | ||
04.06.2023 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |