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Peter Watje | Texture Map Blender v1.02 14.1 KB |
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21.06.2023 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |
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Peter Watje | Noise 2D v1.1b 23.4 KB |
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21.06.2023 The same as the Noise map that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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Peter Watje | Object Texture v1.01a 34.1 KB |
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21.06.2023 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
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Peter Watje | Wave 2D v1.0b 25.5 KB |
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21.06.2023 A sine wave material generator that allows you to create linear and radial waves. |
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Peter Watje | Particle Blend Material v1.1 108 KB |
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21.06.2023 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |
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Peter Watje | Particle Material v1.2 108 KB |
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21.06.2023 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. |
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Peter Watje | Particle Paint v1.2 24 KB |
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21.06.2023 This material turns a particle system into a spray can. |
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Siger Studio | SigerNoise v1.1.2 54.4 KB |
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30.03.2023 This 3D noise map includes an implementation of well-known noise patterns such as Perlin, Simplex and Worley (Voronoi). The plugin contains two texture maps: ProSimplex and ProVoronoi. Both support a large number of fractal options such as fBm, Turbulence, Ridged Multifractal, etc. With distortion and mapping of all parameters from Size to Fractal Octaves you can get an infinite number of different patterns. |
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Siger Studio | SigerScratches v1.1.2 41.6 KB |
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30.03.2023 This texture map applies random scratches to the surface of an object to provide a worn-in, rough look. The plugin applies several long, thin, overlapping cuts in up to 8 different layers. With distortion and mapping of parameters you can get an infinite number of different patterns. |
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Siger Studio | Complex Fresnel v1.1.2 23.3 KB |
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30.03.2023 This texture map can be used to render materials with a complex index of refraction (IOR). The Fresnel functionality in renderers such as V-Ray and Corona is for dielectric materials such as plastic and is based on the IOR of the material. Metals however have a more complex Fresnel reflective curve that depends also on another parameter called the extinction coefficient. The IOR and the extinction coefficient determine the two characteristics of the Fresnel curve for a material: the reflectivity at normal incidence and how quickly it fades to white at grazing angles. |