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Author / WWW | Name / Download | Plugin Type |
Advanced Micro Devices, Inc. | N-Patch Preview v3.1.0.1 1.47 MB |
Global Utility Plugin |
Compiled / Description | ||
09.05.2001 N-Patches are a higher-order surface primitive originally developed by ATI for DirectX 8. This plugin gives the artist the ability to create a viewport for previewing objects using N-Patch tesselation rules. In this version, the tesselation is done in software whenever the tesselation level is changed with the pop-up menu. |
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Author / WWW | Name / Download | Plugin Type |
Casey Muratori | MAP - MAX Automation Plugin v3.0b2 62.3 KB |
Global Utility Plugin |
Compiled / Description | ||
13.03.2000 This plugin gives Max a little of the functionality of the 'Marking Menu' from Maya. |
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Author / WWW | Name / Download | Plugin Type |
Chris Dragon | MAXScript Shortcut Manager v1.1 11.1 KB |
Global Utility Plugin |
Compiled / Description | ||
19.09.1999 Allows you to bind keyboard shortcuts to most MAXScripts. With it, you can do things like create a keyboard shortcut for a button (like Weld Target) that doesn't have a built-in shortcut of its own. |
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Author / WWW | Name / Download | Plugin Type |
Chris Dragon | MAX WinTab Support v0.2 7.2 KB |
Global Utility Plugin |
Compiled / Description | ||
16.06.2000 I was always annoyed that I got an Intuos 4D mouse with 5 buttons and could never use the 4th or 5th buttons for anything very useful in Max. So I wrote this driver to make these two buttons act as 'active' zoom and rotate (like the middle mouse button can be set to active pan). This driver supports the standard Wintab API so it should work with any tablet or other input device supporting Wintab (most all of them, I'm guessing). |
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Author / WWW | Name / Download | Plugin Type |
Crosbie Fitch | OTMax v1.0 81.6 KB |
Global Utility Plugin |
Compiled / Description | ||
15.04.2004 This is an open tool that enables live access to the current scene in Max by another concurrently running program. At the moment it only exposes mesh info (points, vertices, faces), but naturally I hope to extend this, e.g. textures, etc. |