Warning: Undefined array key "sort" in /var/www/vhosts/qoxnsdzi.host284.checkdomain.de/maxplugins.de/list_free.php on line 3
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Ishani | Mercury v1.0 34.6 KB |
Material |
Compiled / Description | ||
30.07.1999 The mercury procedural texture allows you to make mercury-like metallic gradients(!). A library of presets is available here. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Itoo Software | ColorEdge v1.03 482 KB |
Material |
Compiled / Description | ||
05.05.2007 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
John Burnett | UVW to RGB v4.01.2001 31 KB |
Material |
Compiled / Description | ||
14.11.2001 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
John Burnett | Matte/Shadow 2 v7.14.2000 16 KB |
Material |
Compiled / Description | ||
14.11.2001 Updates the standard Matte/Shadow material to support double-sided rendering and displacement mapping. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
John Burnett | Normal Texture v8.05.2000 125 KB |
Material |
Compiled / Description | ||
14.11.2001 This is a great texture for doing fast post-process distortion and refraction fakes. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
John Burnett | Backlight v11.14.2001 25.2 KB |
Material |
Compiled / Description | ||
14.11.2001 This is a simple texture that adds light to the front of a face based on the light hitting the back of it. It's good for simple 'paper thin' translucency. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Johnny Ow | Terrain Material v3.0b1 12.8 KB |
Material |
Compiled / Description | ||
11.09.1999 Controls placement of different materials based on the elevation, slope and exposure of the rendered pixel. Designed to make mapping of terrains much simpler. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Mankua | Stress v1.0 22 KB |
Material |
Compiled / Description | ||
13.02.2001 Stress is a Texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Michael Bailey | InterBlinn v1.0 17.9 KB |
Material |
Compiled / Description | ||
23.09.2001 The algorithm for this shader came from the book Graphics Gems II. It has been modified to incorporate the Blinn style of shading rather than Phong. It expands on the normal Blinn shader by providing two new variables, Tension and Bias. This shader provides a continuous 'bridge' between Flat shading and Blinn shading, allowing you to vary the 'Blinn-ness' and 'Faceted-ness'. With settings of Tension = 0.0 and Bias = 1.0, the shader is equivalent to Blinn shading. With settings of Tension = 1.0 and Bias = 1.0, the shader is equivalent to Flat shading. In addition to this, by setting Tension < 0.0 each face is rounded more than in Blinn shading resulting in a surface with each face bumping outwards. With Tension > 1.0 each face is rounded more inwards, resulting in a surface with each face bumping inwards. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Michael Bailey | Cook-Torrance Shader v1.0 16.7 KB |
Material |
Compiled / Description | ||
23.12.2001 This plugin is designed to replace the Max default metal shader plugin. It has more control over the material, at the expense of greater complexity. The settings are: Specular Level, Roughness, Specularity, Index of Refraction. It uses the shading algorithm proposed in 'A Reflectance Model for Computer Graphics' by Robert L. Cook and Kenneth E. Torrance. |