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Author / WWW | Name / Download | Plugin Type |
BlurBeta | SuperNoise v2.01 21 KB |
Material |
Compiled / Description | ||
10.01.2001 Over the top noise texture map - everything's mappable and has perturbation. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Utility Material v2.07 1.16 MB |
Material |
Compiled / Description | ||
10.01.2001 Set Material requirements - render reflections of objects without rendering the objects themselves, etc. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterCell v1.04 16.2 KB |
Material |
Compiled / Description | ||
10.01.2001 Cellular-based water color splatter. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterWash v1.02 15.4 KB |
Material |
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10.01.2001 Water color washes. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WireTex v1.02 11.8 KB |
Material |
Compiled / Description | ||
10.01.2001 Paints the objects mesh as a map. |
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Author / WWW | Name / Download | Plugin Type |
Boomer Labs | SmoothMat v1.0 478 KB |
Material |
Compiled / Description | ||
22.04.2001 This plugin material uses the Smoothing Groups associated with a mesh to assign a sub-material. A useful addition/alternative to Multi/Sub Object Selection. |
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Author / WWW | Name / Download | Plugin Type |
Brendan Duncan | MAXShade v0.0.3 390 KB |
Material |
Compiled / Description | ||
12.04.2004 MAXShade is a scripting language much like MAXScript. But while MAXScript is designed for writing tools, MAXShade is designed for writing shaders. A shader is an element of a renderer. In Max, materials, textures, video post filters, render effect filters, lights, and atmospherics can all be considered shaders. With MAXShade, you can use a simple scripting language to write new materials, textures, and render effect filters quickly and efficiently. You won't need to lean C++, Windows API, or the Max SDK to add new materials, textures, or filters to Max. Shaders are much more compact than C++ plugins; a simple shader requiring 30 lines of code in MAXShade, may require 3000 lines of code to produce the same results in C++. This means you can quickly prototype your ideas with MAXShade, and see your results instantly. The shading language is, for the most part, compatible with the RenderMan Shading Language. This means that not only can you write your own shaders from scratch, you can also make use of the many RenderMan shaders available from its years of use in film production. |
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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | Vertex UVW Color Map v1.0 20.8 KB |
Material |
Compiled / Description | ||
28.01.2005 The 'Vertex UVW Color' 2D Map allows you to use all 99 UVW Channels as a source and also comes with an invert checkbox. It also includes a macroscript that lets you copy one UVW Channel to another, and also from or to Vertex Color / Illumination / Alpha. The main idea behind these tools was to be able to use Vertex Alpha and more Vertex Colors as blend controllers in the material editor. |
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Author / WWW | Name / Download | Plugin Type |
Cuneyt Ozdas | Color Correct v3.4.86.5 382 KB |
Material |
Compiled / Description | ||
31.10.2007 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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Author / WWW | Name / Download | Plugin Type |
d00 | Paint Ball v1.0 32 KB |
Material |
Compiled / Description | ||
12.05.2004 Paint Ball is a material that gives your models a hand painted look using textures. |