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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | gMotor 2 Material v2.35 5.13 MB |
Material |
Compiled / Description | ||
14.08.2006 The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list) and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps. |
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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | gMotor 2 Texture v2.35 5.13 MB |
Material |
Compiled / Description | ||
14.08.2006 The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG. |
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Author / WWW | Name / Download | Plugin Type |
Itoo Software | ColorEdge v1.03 482 KB |
Material |
Compiled / Description | ||
05.05.2007 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | UVW to RGB v4.01.2001 33.6 KB |
Material |
Compiled / Description | ||
26.03.2001 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Normal Texture v12.05.2003 30.2 KB |
Material |
Compiled / Description | ||
12.05.2003 This is a great texture for doing fast post-process distortion and refraction fakes. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Backlight v11.14.2001 25.8 KB |
Material |
Compiled / Description | ||
14.11.2001 This is a simple texture that adds light to the front of a face based on the light hitting the back of it. It's good for simple 'paper thin' translucency. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Matte/Shadow 2 v7.14.2000 16.5 KB |
Material |
Compiled / Description | ||
14.11.2001 Updates the standard Matte/Shadow material to support double-sided rendering and displacement mapping. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | InfoTexture v1.19.2004 74.1 KB |
Material |
Compiled / Description | ||
25.01.2004 Shade the surface according to various surface properties. Intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Warp Texture v2004.02.23 54.6 KB |
Material |
Compiled / Description | ||
23.02.2004 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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Author / WWW | Name / Download | Plugin Type |
Johnny Ow | Terrain Material v4.0b1 11.3 KB |
Material |
Compiled / Description | ||
19.04.2002 Controls placement of different materials based on the elevation, slope and exposure of the rendered pixel. Designed to make mapping of terrains much simpler. |