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Author / WWW | Name / Download | Plugin Type |
N3V Games Pty. Ltd. | TS12 Exporter v1.0.2 2.63 MB |
Import / Export |
Compiled / Description | ||
27.09.2011 This exporter lets you create content for use with Trainz Simulator 12. |
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Author / WWW | Name / Download | Plugin Type |
Nerius Vaskevicius | Newton Tree Collision Exporter v1.0 40.7 KB |
Import / Export |
Compiled / Description | ||
21.04.2006 This exporter creates a Newton tree collision from your model and then serializes it to a file which can be used in the Newton Physics Engine, an integrated solution for real time simulation of physics environments. |
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Author / WWW | Name / Download | Plugin Type |
Nico Bendlin | Gothic 3DS Import / Export v1.0 211 KB |
Import / Export |
Compiled / Description | ||
05.05.2004 The same as the shipping 3DS plugins except for the following: - max 1024 material count (256 before) - max MAX_PATH (260) chars for bitmaps (8.3 before) - max MAX_PATH (260) chars for objects (16 before) Keep in mind that this violates the 3DS spec. Not every app will able to open files exported with this plugin. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. |
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Author / WWW | Name / Download | Plugin Type |
Obsidian Entertainment, Inc. | Expotron Exporter v1.0.0.1 441 KB |
Import / Export |
Compiled / Description | ||
09.05.2007 Allows you to export meshes (*.MDB files) and skeletons (*.GR2 files) for use in Neverwinter Nights 2. |
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Optimiza / Egerter Software | PowerRender Exporter v5.0.8 250 MB |
Import / Export |
Compiled / Description | ||
18.11.2003 Enables export of meshes for use in PowerRender. |
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Author / WWW | Name / Download | Plugin Type |
Pacôme Danhiez | EaseExport v3.0 2.18 MB |
Import / Export |
Compiled / Description | ||
10.01.2006 EaseExport is designed to easily export all the information you need for your game engine. Everything is computed for you, you just have to exploit the results. Some of the features of EaseExport are: - Works with Max 6, 7 and 8 - Exports meshes, cameras, lights, dummies, and shapes, mirrored or not - Exports materials and textures - Character studio Biped and Physique - Hierarchy - Note tracks - Animation controllers, sampled or keyframed - Exported files are automatically compressed - And all the classic stuff... |
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Author / WWW | Name / Download | Plugin Type |
Pandasoft | Panda DirectX Exporter v4.6.62.0 156 KB |
Import / Export |
Compiled / Description | ||
20.04.2006 Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file. Supported features include: - Mesh vertices - Mesh normals (optimized list) - Mesh material list - Mesh texture coordinates - Mesh faces - Vertex colours - if they are set in Max - Materials (uses [Standard] Max diffuse map as DX texture map) - Material textures - bitmap conversions to .bmp, .jpg, .png and .tga - Text/Binary Mode/Compressed X file - X File frames - with full hierarchy - Animation - Skinning using CS Physique and Max bones/skinning (not Biped) - Left handed axis conversion This version is only for Max 6 and 7 together with CS4.2 |
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Author / WWW | Name / Download | Plugin Type |
Petroglyph Games Inc. | Alamo Object Exporter v1.1 735 KB |
Import / Export |
Compiled / Description | ||
12.06.2007 Allows you to export objects from Max to the Alamo Object file format (.ALO) as well as animations (.ALA). The zip file contains exporters for use with Empire at War, Forces of Corruption and Universe at War. |
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Author / WWW | Name / Download | Plugin Type |
Petroglyph Games Inc. | EAW Exporter v1.0 5.65 MB |
Import / Export |
Compiled / Description | ||
15.05.2006 Allows Max to export models in the format required by the Star Wars: Empire at War map editor. |