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Author / WWW | Name / Download | Plugin Type |
kotenpa | Ex_Particle v1.10 578 KB |
Particles |
Compiled / Description | ||
28.02.2005 This is an improved version of the standard Max particle systems SuperSpray, Blizzard and PArray. The main differences are that the extended versions fix problems with sub-frame particle generation and sampling, and adds the ability to inversely rotate facing particles. |
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Author / WWW | Name / Download | Plugin Type |
Oleg Bayborodin | PositionObject+ v0.03 274 KB |
Particles |
Compiled / Description | ||
18.02.2006 This is a modified version of the PositionObject operator for ParticleFlow. It can position one particle per vertex on the emitter object. |
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Orbaz Technologies, Inc. | Sand Blaster v1.28 98.7 MB |
Particles |
Compiled / Description | ||
31.03.2008 Sand Blaster pushes Max to the limit by combining flexible particles with a powerful and unique emitter and target system. First, you can use any object as a custom particle. Fully textured and animated objects are perfect choices; even use objects bound to space warps. So creating swarms of angry bees or schools of fish is a snap. Next are the emitters. Unlike normal particle systems that force you to create particles from a plane or sphere, Sand Blaster lets you choose any Max object as the point of origin for the particles. Plus, you can break down that selected object into a series of particles! And finally are the targets. Sand Blaster lets you choose any single or grouped object as a destination for your particles as they move through your scene. Plus you can use Sand Blaster to reassemble your particles into the chosen object. With all of this power, you can blow up a Volkswagen Bug (emitter object) into tiny animated beetles (custom particles), and having them reassemble moments later into a speeding Ferrari (target object)! |
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Author / WWW | Name / Download | Plugin Type |
Orbaz Technologies, Inc. | ParticleFlow Tools Freebies v1.062 3.11 MB |
Particles |
Compiled / Description | ||
25.11.2005 This is an assortment of operators for ParticleFlow: Stop- particles stop completely as soon as they enter the event. The operator has check boxes for Position and Rotation. Stop Gradually- allows you to stop particles gradually. You can set the time at which particles should begin slowing down, as well as the time at which they should come to a complete halt. Camera IMBlur- this operator is used when rendering a particle system with motion blur as viewed from an animated camera. It corrects a problem in which Image Motion Blur doesn't take camera motion into account when rendering a particle system. Camera Culling Operator- can reduce the geometry load in the viewports and/or at render time by filtering out all particles not visible to the camera. Copy Out Test- a simplified version of the Spawn test that you can use to reduce overhead in the particle system when you simply want to duplicated particles without using other Spawn settings. Display Script Operator- a diagnostic tool that lets you display viewport data associated with each particle. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Hair v0.93 45.7 KB |
Particles |
Compiled / Description | ||
08.11.2003 Hair is a particle system used to simulate hair. It was mainly aimed at doing long head hair but can also be used for short body hair. Since it is a particle system most particles space warps will work with it. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle+ v2.01 87.1 KB |
Particles |
Compiled / Description | ||
09.11.2003 This is an update to the basic Max Particle System. It adds a few more particle types, a few more emitter shapes, a particle position dump, and stream velocity and motion. |