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Author / WWW | Name / Download | Plugin Type |
AF Video Systems | AF Pseudo Reflect v1.4 473 KB |
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Compiled / Description | ||
08.12.2006 AF Pseudo Reflect gives you an alternative method of reflection mapping which can be useful for metallic objects with flat surfaces. It gives a much better result on flat surfaces than the standard Max Environment mapping, as well as giving full control over the look of the reflection map. It also includes a mental ray shader. |
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ajigroup | ykZ Map v0.5 7 KB |
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Compiled / Description | ||
30.09.2005 This shader is linked to the Environment Range of the camera, which makes it very easy to render anti-aliased Z-Depth images. |
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ajigroup | ykZ Material v0.5 14 KB |
Material |
Compiled / Description | ||
30.09.2005 This shader is linked to the Environment Range of the camera, which makes it very easy to render anti-aliased Z-Depth images. |
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Andres Carrera | oFusion Material v1.8.6 7.59 MB |
Material |
Compiled / Description | ||
06.08.2007 The new Ogre Material type is a very advanced, natively implemented Max material. It gives the user total control over the material settings and attributes, implementing 100% of the OGRE (Object-oriented Graphics Rendering Engine) engine material specifications. It is implemented in a very friendly way, and will work side-by-side with a Max material, using this material as a child material for the Max viewports and the Max renderer, while the root ogre material is used for the ogre viewport and for the export process. The child Max material, if any, can be evaluated, resulting in its properties being updated in the parent material, and any submaterial needed created. |
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Andrew Reid | EdgeMap v1.01 29.8 KB |
Material |
Compiled / Description | ||
15.01.2004 EdgeMap is a procedural texture that draws lines along the face edges of an object. |
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Anthony Delen | VisNormal v1.0 beta 34.8 KB |
Material |
Compiled / Description | ||
20.06.2004 This is a normal map visualizer which allows you to apply a normal map and/or a bump map to the selected material. It works in Tangent and World Space. |
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Autodesk, Inc. | DirectX 9 Shader Material v6.0 518 KB |
Material |
Compiled / Description | ||
22.04.2004 The DirectX 9 Shader material has been recompiled against the Summer Update DX9 SDK. It also fixes a couple of problems including issues with scripted materials and volume textures not loading correctly. |
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Ben Lipman | gNormal Map v0.11 beta 10.7 KB |
Material |
Compiled / Description | ||
10.04.2004 This plugin allows Max to render normalmaps as bumpmaps. Simply put this texture in the bump channel and its submap rgb will affect the render. Works especially well with the Discreet Normalmap Generator Utility. The next version will have the option of choosing from ATI, NVidia, or Discreet style map standards. |
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BlurBeta | Blur Gradient v1.06 29.5 KB |
Material |
Compiled / Description | ||
18.11.2003 A gradient for Max that has gain, center and width settings. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Blur Matte v1.02 30.9 KB |
Material |
Compiled / Description | ||
18.11.2003 A modified and extended matte material - supports bumpmaps, etc. |