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Author / WWW | Name / Download | Plugin Type |
Ritual Entertainment | FAKK 2 SKL Exporter v1.0 76 KB |
Import / Export |
Compiled / Description | ||
14.01.2006 Exports skeletal animations in the Heavy Metal F.A.K.K. 2 / Quake 3 *.skl file format. |
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Author / WWW | Name / Download | Plugin Type |
Rodrigo Barni | POF Exporter v0.2b 362 KB |
Import / Export |
Compiled / Description | ||
20.08.2004 This is a FreeSpace 2 model exporter which supports auto-generation for the following POF-specific data: - Detail Levels - Debris - Gun/Missile Turrets - Gun/Missile Banks - Shields - Insignia - Paths - Docking Points - Engines - Subsystems - Glow Points A full description of working with the plugin can be found here. |
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Author / WWW | Name / Download | Plugin Type |
Roman Lut | ASC Import/Export v1.0 416 KB |
Import / Export |
Compiled / Description | ||
29.05.2004 ASC file format import/export plugins for Max. UV coordinates import/export are supported. Export plugin is just a compiled version of the example from the SDK. |
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Author / WWW | Name / Download | Plugin Type |
Roman Lut | 3D Ripper DX v1.8.2 1.96 MB |
Import / Export |
Compiled / Description | ||
10.06.2010 With 3D Ripper DX you can - capture all geometry, textures and shaders, rendered during single frame - import captured geometry into Max - see what exactly has been drawn by each individual draw call - see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source if available) of each individual draw call. 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported. |
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Author / WWW | Name / Download | Plugin Type |
Sam McGrath | ESM Importer/Exporter v0.1 6.7 KB |
Import / Export |
Compiled / Description | ||
29.10.2003 A plugin that exports a geometric object (that is, vertex and face data), plus .C code that will read in the format and convert it to an OpenGL display list. |
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Author / WWW | Name / Download | Plugin Type |
Santiago Orgaz | xNormal Mesh Import / Export v3.17.16 156 MB |
Import / Export |
Compiled / Description | ||
31.12.2012 Enables Max to export and import meshes for use with xNormal, a free application for generating normal / ambient occlusion / displacement maps. It can also project the texture of a highpoly model into a lowpoly mesh (complete texture transfer, even with different topologies). |
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Author / WWW | Name / Download | Plugin Type |
Scooter | NWN MDL Importer v1.1b4 292 KB |
Import / Export |
Compiled / Description | ||
04.12.2003 Allows you to import binary and ASCII MDL files from Biowares game Neverwinter Nights into Max. |
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Author / WWW | Name / Download | Plugin Type |
Scooter | NWN MDL Exporter v1.1b4 292 KB |
Import / Export |
Compiled / Description | ||
04.12.2003 Allows you to export ASCII MDL files for Biowares game Neverwinter Nights from Max. |
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Author / WWW | Name / Download | Plugin Type |
Sega Corporation | Sega Animanium Exporter v1.13 2.94 MB |
Import / Export |
Compiled / Description | ||
23.07.2004 Exports Max scenes in the format required by Sega Animanium, a standalone application for creating character animation. |
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Author / WWW | Name / Download | Plugin Type |
SharkByte Software, Inc. | TGXExportGA v0.7 3.62 MB |
Import / Export |
Compiled / Description | ||
27.01.2005 The TGXExportGA (Generally Available) allows artists using Max to export their artwork into a TGX file, the format used by the TiburonGX game engine. The plugin allows bone exporting straight from Max without the use of Character Studio, as well as exporting in Ticks or Keyframes. Using Microsoft's DirectX file format, artists can view their artwork in a '.x' file viewer or any ASCII text file application. |