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BlurBeta | SolidColor v1.05 12.6 KB |
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18.11.2003 Some maps don't have color swatches when you need them - just use this. |
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BlurBeta | SuperNoise v2.01 23.4 KB |
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18.11.2003 Over the top noise texture map - everything's mappable and has perturbation. |
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BlurBeta | Utility Material v2.07 1.16 MB |
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18.11.2003 Set Material requirements - render reflections of objects without rendering the objects themselves, etc. |
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BlurBeta | WaterCell v1.04 16.9 KB |
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18.11.2003 Cellular-based water color splatter. |
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BlurBeta | WaterWash v1.02 16.3 KB |
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18.11.2003 Water color washes. |
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BlurBeta | WireTex v1.02 12.9 KB |
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18.11.2003 Paints the objects mesh as a map. |
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Cuneyt Ozdas | Color Correct v3.4.86.7 605 KB |
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31.10.2007 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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d00 | Paint Ball v2.0 32 KB |
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26.01.2006 Paint Ball is a material that gives your models a hand painted look using textures. |
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Darkling Simulations, LLC. | SimbiontMAX v2.55 1.14 MB |
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12.12.2005 SimbiontMAX is a plugin for rendering DarkTree procedural shaders, 3D maps, and materials in Max. By combining any of 100+ procedural components into a texture tree, you can interactively create photorealistic textures, surface shaders, and animated effects. |
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David Gohara | sciAnaComp v1.2 42 KB |
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25.07.2004 This plugin is similar to CompositeMode created by Michael Spaw. It implements all of the Photoshop compositing modes that the original does. If you need a version for Max 4 or 5 go to http://www.morphographic.com. |