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Author / WWW | Name / Download | Plugin Type |
Softimage, Co. / Michael Lawler | dotXSI 3.0 Exporter v1.9 606 KB |
Import / Export |
Compiled / Description | ||
30.12.2015 This exporter generates a Softimage dotXSI 3.0 file (supporting both ASCII and binary formats). This work is a major modification based on the source code for the Softimage Co. dotXSI xChange for 3ds Max Project (dotXSIMax v1.7). See the detailed readme file for installation, features, and usage. Also made available is the legacy FAQ from the Softimage Co. describing the features supported in the original 1.7 version. |
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Author / WWW | Name / Download | Plugin Type |
Spring RTS | S3O Exporter v1.0 45.6 KB |
Import / Export |
Compiled / Description | ||
15.08.2007 Exports meshes from Max to the *.S3O file format used by Spring, a versatile open-source multi-platform RTS Engine. |
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Author / WWW | Name / Download | Plugin Type |
Stan Melax | EZMesh Exporter v1.0 134 KB |
Import / Export |
Compiled / Description | ||
08.10.2007 EZMesh is a plugin and script for Max that exports models into a very simple format that you can easily load into a 3D application or game. It is intended to be a reference implementation for anyone out there interested in exporting art. The exporter supports bones and skinned meshes that use Max's skin modifier. The bones can be any type of node (don't have to be Max bones) and can be animated. During export, the mesh is processed so that it takes into account smoothing groups and does what is needed for those places on the mesh that aren't smooth such as where the same point has different normals depending on which triangle is being drawn. The tangent space basis is also calculated (used by many shaders such as bumpmapping, parallax). If the mesh is manifold, the exporter also generates bevel triangles so the mesh can be extruded in a vertex shader to compute shadow volumes. |
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Author / WWW | Name / Download | Plugin Type |
Superscape PLC | Swerve2 Exporter v2.1.334 2.68 MB |
Import / Export |
Compiled / Description | ||
15.10.2004 The Swerve2 (M3G) Exporter is a plugin that lets you export content in M3G (Mobile 3D Graphics) format for inclusion in Java applications based on the JSR184 - Mobile 3D API for J2ME. |
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Author / WWW | Name / Download | Plugin Type |
Sylic Games | MDL Exporter v1.0 47 KB |
Import / Export |
Compiled / Description | ||
09.07.2004 Allows Max to export the MDL4 file format used by Conitecs' Game Studio. |
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Author / WWW | Name / Download | Plugin Type |
tazpn | NIF Import / Export v3.4.2.4632 7.26 MB |
Import / Export |
Compiled / Description | ||
05.04.2009 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. |
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Author / WWW | Name / Download | Plugin Type |
tazpn | MDB Importer / Exporter v2.3.1 1.75 MB |
Import / Export |
Compiled / Description | ||
08.08.2012 Allows you to import and export MDB files for use in Neverwinter Nights 2. |
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Author / WWW | Name / Download | Plugin Type |
tazpn / figment | NIF Import / Export v3.8.0 14.1 MB |
Import / Export |
Compiled / Description | ||
23.12.2015 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. |
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Author / WWW | Name / Download | Plugin Type |
Techland | Xpand Rally Exporter v1.0 29.8 MB |
Import / Export |
Compiled / Description | ||
26.07.2004 Exports meshes to the .3da file format used for creating custom cars for Xpand Rally. |
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Author / WWW | Name / Download | Plugin Type |
TerraSim, Inc. | TSGtoMAX v1.0 N/A |
Import / Export |
Compiled / Description | ||
20.02.2006 TSGtoMAX allows TerraTools users to import their Tiled Scene Graph (TSG) format databases directly into Max, allowing you to: - create more realistic renderings including complex lighting and shadows - import a highly accurate geospatial environment for use as a locale for your movie or video game - add highly detailed architectural models into their urban context - perform solar paths and shadow studies - build large area visualizations for Max automatically using GIS and CAD data Only available to registered TerraTools users. |