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Author / WWW | Name / Download | Plugin Type |
David Baker | SolidColor2 v1.2 139 KB |
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Compiled / Description | ||
11.02.2010 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. |
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Author / WWW | Name / Download | Plugin Type |
David Baker / Rune Spaans | Lighten v1.0 141 KB |
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Compiled / Description | ||
03.05.2012 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | TileMagic v1.0 35.9 KB |
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Compiled / Description | ||
12.02.2007 This is a checker texture that randomly chooses the Checkercolor from 4 different Colors/Maps. This can be used to minimize obvious tiling. |
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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | MultisubMap v1.0 33.6 KB |
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12.02.2007 This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview. |
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Author / WWW | Name / Download | Plugin Type |
Exlevel | GrowFX MultiMap v1.1.0 403 KB |
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Compiled / Description | ||
10.05.2022 GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Relief Mapping v1.8 1.67 MB |
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Compiled / Description | ||
26.12.2008 This texture plugin implements the Relief Mapping technique for use in Max off-line renderings. It deliverers a high quality per-pixel displacement mapping solution only based on texture maps (no extra geometry is generated for the displacement). |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | MultiIDMap2 v1.0 39.5 KB |
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Compiled / Description | ||
20.08.2007 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | ChannelOps Map v0.81b 68 KB |
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Compiled / Description | ||
24.04.2009 A map that allows individual channel (ie R, G, B, A) control, as well as tinting and colour correction tools. Think Eyeon Fusion - the Boolean tool meets the Colour Corrector node. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | IBitmap v9.0 69.5 KB |
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22.05.2007 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Patchwork v9.0 55.5 KB |
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Compiled / Description | ||
22.05.2007 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |