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Author / WWW | Name / Download | Plugin Type |
Mankua | UVW Frame v1.0 537 KB |
Modifier |
Compiled / Description | ||
27.08.2010 UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | EPHERE Hair.Basic v0.5.2 310 KB |
Modifier |
Compiled / Description | ||
29.06.2010 Hair.Basic, as the name says, is a very basic way of getting hair onto your characters utilizing some traditional tools already in Max with its proprietary functionality. This is currently an early 'alpha' version of the tool and it is neither feature complete nor stable (or optimized), so please use it with that in mind. Hair basic is compatible with Ornatrix/Hairtrix so owners of that plugin can use its styling and rendering tools to do more with it. However, for anyone else the geometry export should allow rendering with any renderer for now. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
n-Dimensional | n-Optimizer v1.0 alpha 46.5 KB |
Modifier |
Compiled / Description | ||
26.02.2009 n-Optimizer is a mesh simplification/optimizer modifier plugin which decreases the level of detail of polygonal meshes. It can be used to create simplified low-polygon models to be used in real-time applications as well as to accelerate the rendering of complex scenarios. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
NVIDIA Corporation | NVIDIA PhysX Utilities v1.0.6 2.7 MB |
Modifier |
Compiled / Description | ||
24.10.2008 The PhysX physics engine is available to use within Max without having to launch an external viewer. This tight coupling makes it possible to quickly test your models within a physics environment to ensure they are working as desired. You can watch all your viewports being updated as the physics simulation happens. Error feedback is immediate, details from the PhysX engine are fed back into the MAXScript Listener window. The plugin supports the following PhysX SDKs: 2.7.3, 2.8.0 and 2.8.1 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Object ID v1.0 33.4 KB |
Modifier |
Compiled / Description | ||
20.11.2006 This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Camera Map Animated v1.0 25.7 KB |
Modifier |
Compiled / Description | ||
13.05.2007 This modifier works exactly like the normal Camera Map modifier that ships with Max except that when the camera is animated the mapping is recomputed. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Interpolate Spline v1.1 30.5 KB |
Modifier |
Compiled / Description | ||
14.05.2007 Interpolate Spline allows you to set the steps of a spline, and change the optimization and adaptive settings after it has been collapsed. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Linked XForm+ v0.5 26.1 KB |
Modifier |
Compiled / Description | ||
14.05.2007 This is basically a spiffed up version of the Linked Xform modifier. All bones in the system are equally weighted and have a radial influence from the center of the bone. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Mask Modifier v1.2b 57.2 KB |
Modifier |
Compiled / Description | ||
14.05.2007 Two plugins (Mask Top and Mask Bottom) that allow you to mask the effect of a modifier based on a bitmap or material. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Remove Dead UVs v1.0 33.4 KB |
Modifier |
Compiled / Description | ||
15.05.2007 A simple modifier that strips unused texture vertices from a mesh or patch. 32-bit: Yes 64-bit: Yes |