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Author / WWW | Name / Download | Plugin Type |
Act-3D B.V. | Quest3D 3.6.6 Material v0.2.18 1.16 MB |
Global Utility Plugin |
Compiled / Description | ||
13.05.2008 The Quest3D material is a dedicated material with a user interface and options very similar to the Quest3D object section. Rollouts names and meanings are analogous to the tabs in Quest3D. By using this material, models in the Max viewport look exactly as they will in Quest3D v3.6.6 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
AddingLight | Fission v1.1 Beta 729 KB |
Global Utility Plugin |
Compiled / Description | ||
09.02.2008 This utility lets you have an interactive real-time Virtools viewport in Max, allowing you to see your models in the Virtools Engine without having to export and load it into Virtools Dev. The plugin will only work if Virtools Dev 4 is intalled on your system. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Andres Carrera | oFusion RealTime Viewport v1.8.6 7.59 MB |
Global Utility Plugin |
Compiled / Description | ||
06.08.2007 RealTime viewport is the next level in WYSIWYG game development with Max, it gives you the power to produce and view content directly and in real time in OGRE (Object-oriented Graphics Rendering Engine), all in the Max viewports. The RealTime OGRE viewport works similarly to any regular Max viewport and it's optimized for game production. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Bookmark v1.0 24.5 KB |
Global Utility Plugin |
Compiled / Description | ||
23.08.2007 The Bookmark Global Utility Plugin implements basic perspective viewport bookmarking capabilities. It creates a dockable CUI Frame Window that is dialog based. In addition, it function publishes its visibility state and implements saving and loading methods. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | LSCM Unwrap v1.0 615 KB |
Global Utility Plugin |
Compiled / Description | ||
01.06.2009 This plugin/MAXScript combination performs UV Unwrapping based on Least Squares Conformal Maps. It is based on the blender3d implementation by Brecht Van Lommel and Jens Ole Wund. You define UV seam edges on epoly object edges and run the automatic unwrap. A consistent texel/unit ratio is used for the results as well. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Last Pixel Pty Ltd. | Autogamma v1.0 54.9 KB |
Global Utility Plugin |
Compiled / Description | ||
11.09.2008 This plugin is part of a script that simplifies the work process for a linear workflow. It applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Last Pixel Pty Ltd. | Autogamma v1.0 80.9 KB |
Global Utility Plugin |
Compiled / Description | ||
01.12.2009 This plugin is part of a script that simplifies the working process for a linear workflow. It applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours. It can also automatically remove the colour correct maps after rendering. For full details on how to use the plugin, take a look here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Neil Hazzard / Adam Felt | Interface:PhysiqueOps v3.0 35.6 KB |
Global Utility Plugin |
Compiled / Description | ||
07.05.2007 This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods: - getPhysiqueModifier - getAPIVersion - getBones - getBoneCount - getVertexCount - getInitialNodeTM - getInitialBoneTM - getVertexType - getVertexBones - getVertexBoneCount - getVertexBone - getVertexOffset - getVertexDeformableOffset - getVertexWeight - setInitialPose - setFigureMode - attachToNode - initialize - lockVertex - unlockVertex - setVertexBone 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Simo Sokerov / Todor Trundev | PoseTool v1.02 665 KB |
Global Utility Plugin |
Compiled / Description | ||
25.08.2008 Animator's Posetool or PoseTool for short is a Max utility inspired by Steve Johnson's script anipose. PoseTool's purpose is to improve the character animation in Max. It gives you a unique combination of features that helps you bring your characters to life. PoseTool is not a complicated character animation system like Character Studio or CAT. It works with your own objects. PoseTool is simple and offers you creativity and pleasure of animating. 32-bit: Yes 64-bit: Yes |