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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_facing_ratio v3.4 beta 8 5.17 MB |
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14.06.2014 This shader computes the difference between normal and eye rays and creates a gradient for this value. May be used to create fake fresnel effect, etc. |
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Pavel Ledin | P_irradiance v3.4 beta 8 5.17 MB |
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14.06.2014 A surface shader for computing irradiance (FG, GI and Caustic). May be used to output irradiance color as a separate pass for compositing. Can also be used with a standard shading network for tuning irradiance color. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_color_to_float v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a color to a float, also supports a few conversions: R, G, B, A, Average, Luminosity. |
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Pavel Ledin | P_hair_mapping v3.4 beta 8 5.17 MB |
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14.06.2014 A texture shader for use with the P_HairTK shader. |
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Pavel Ledin | P_bake_read v3.4 beta 8 5.17 MB |
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14.06.2014 A texture shader for assigning different textures depending on the object name. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_environment v3.4 beta 8 5.17 MB |
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14.06.2014 A shader for computing environment reflection or ambient light from environment for Baked Occlusion. |
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Pavel Ledin | P_scatter_wrap v3.4 beta 8 5.17 MB |
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14.06.2014 A shader for faking a scattering effect based on object thickness and additional wrap effect. The shader returns a float. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minMatcap v2.0 1.03 MB |
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22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
Material / Texture |
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24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. |